Druid Leveling 4.1 — 30-40

As you progress through your 30s your rotation will start to look a little bit more like what it will be at level 85.

Balance druids in particular will get a shake-up with the Eclipse mechanic. It’s not truly important to your DPS right now to adhere to Eclipse’s procs, but it will be at higher levels, so practice as best you can. Trash still dies so fast in dungeons I find I only have time to cast Moonfire and Insect swarm and maybe Wrath once before they’re dead. The key to Eclipse is to keep your meter moving as quickly as possible to the opposite end. The tracker will always start in the center. If you cast Starfire it will move towards the sun; casting Wrath will move it towards the moon. Starsurge will contribute to whichever direction the meter was currently moving. When the meter hits either the sun or the moon, you will gain an Eclipse effect. A solar eclipse (meter hits the sun) will empower your Wrath spell, so cast that exclusively (with Starsurge, of course). A lunar eclipse (meter hits the moon) will empower your Starfire spell, so cast that. Again, most things die too fast to really give you a sense of how the meter should work, but on longer boss fights the mechanic really shines. For questing it’s almost moot. Both DoTs and a few Wraths usually kill things for me, eclipse or no eclipse. Typhoon is a fun spell in that it knocks enemies back. Good for solo questing, bad for dunegons (unless all hell broke loose and the tank is dead anyway) because the knockback effect makes tanks very angry. Don’t use it in dungeons.

Kitties have the most abilities, but the simplest rotation for the moment. Mangle to apply the debuff, Rake to apply the bleed, Mangle until dead. Quest mobs and most dungeon trash die fast enough that you will not have time to rack up points for a Ferocious Bite, but for boss fights, you will want to gain four or five combo points to use with Bite. Keep Rake’s bleed up at all times. Swipe if there are multiple mobs in a pull. At this point whether or not you open from stealth is a matter of personal preference. If you choose to stealth between mobs, whether questing or running dungeons, use Ravage to open your attacks. In dungeons, though, groups move so fast and things die so quickly that I find stealth just hinders my contributions.

Bears should be having little trouble with threat right now, with Swipe and a glyphed Maul at their disposal. Charge your target and Swipe immediately if more than two mobs. Establishing threat early is important, as inevitably your DPS have all selected separate targets. Mangle your main target, Swipe on cooldown so long as three or more targets remain alive. Glyphed Maul will hold two targets. If you don’t have the glyph, Swipe is your only option. Maul single/double targets, Swipe three or more.

Healing druids will find themselves in the midst of a dry spell for many more levels. No new spells, no new toys, just three basic heals and one “oh shit” button. And truthfully, we don’t need much more than that. Keep Rejuvenation on the tank at all times (it’s mitigation will keep you from having to spam larger heals most of the time) and use it to top off any DPS who gets smacked around. Regrowth should still be used sparingly when the tank needs a big heal, and its HoT combined with Rejuvenation’s HoT is a powerful force. Nourish will fill in the gaps where Rejuvenation isn’t quite strong enough. If all goes well, you’ll be spending the majority of your mana on Rejuvenation.

Level 31:

Naught but a talent point, move along…move along.

Level 32:

Bash is a bear ability used to stun an opponent for a few seconds. I use it primarily to interrupt spells or heals, but it is nice just to spare yourself the extra damage you might otherwise take. Bosses are generally immune to being stunned, so dont waste the cooldown.

Pounce is fun if you prefer to open from stealth while in cat form. Again, I still feel like it’s more efficient to attack unstealthed while questing and instancing, but you have options now if you would like to creep around in stealth.

Track Humanoids requires you to be in cat form. It works the same way any hunter tracking spell works: the tracked target will show up on your minimap. Combined with prowl, this can be quite useful in locating quest mobs or rare spawns in places like caves or barracks.

Level 33:

Just a talent point here.

Level 34:

Nothing new here, either. You’ll start seeing dry spells like this more frequently as you progress into higher levels, considering you’ve already learned a good chunk of the spells and abilities you’ll learn.

Level 35:

More nothingness.

Level 36:

Swipe (cat form) is the only multi-target attack you’ll get as a kitty.

Level 37:

Nothing at all.

Level 38:

Nothing…again. Sensing a pattern?

Level 39:

Keep moving towards 40.

Level 40:

Ah, at last. It feels like a long haul with so few new abilities, but get used to it…especially if you plan to heal. Level 40 may not be the epic achievement it was back in the early days of WoW, but it’s still no small feat. You’ll earn your epic riding skill finally, and be well on your way to bigger and better things.

The only new skill you’ll learn is actually a passive ability for bears. Savage Defense is basically a damage reduction ability that has a 50% chance to occur whenever you critically hit with Mangle or Maul. Not exciting for level 40, but still better than nothing.

 

Now is a good time to go back and acquire any glyphs you may be needing, rearrange your current talent points if you’ve the need, grab a second spec, etc.

 

I will make the push to 50 as fast as I can. In the interim, I may be writing a guide for your first 16 talent points to fill in the gap.

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About Sylvestris

Gamer, nerd, book worm, baker.

Posted on June 9, 2011, in Beginner Guides, Tips and Tricks and tagged , , , , , . Bookmark the permalink. Leave a comment.

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