Monthly Archives: February 2013


I was running Guardians of Mogu’shan in LFR when I noticed a lone pandaren standing just behind me, doing absolutely nothing. It wouldn’t be the first time some dipshit put me on follow and then went AFK, assuming I would never notice. I almost said something, and then I looked again.

God damnit, Lorewalker Cho. That’s not funny >:|


Random Updates

I have nothing coherent to post but I dislike leaving this thing dead for very long, soooo…

I have been busy running the raid finder as a resto druid, so I can play a bit of catch up before 5.2 hits. I am nearly done with the first leg of Wrathion’s legendary quest line, just need a few more sigils. I have also been doing my dailies (finally) because I feel like a slacker not being exalted with everyone. I just got burnt out on dailies, but that seems to have worn off a bit. I’m revered with August Celestials and will be revered with Shado-Pan and Shieldwall tomorrow. Yay!

I started work on some of the archaeology achievements I neglected. There is a title I’m after, and if there is a title involved I tend to be pretty dogged. I have also been working on catching the last pets I need so that when summer rolls around I can get the Zoologist title.

I have been leveling my little priest on Madoran as fast as I can. I started her there because I wanted the Tarecgosa pet from the Warcraft Pets guild, but I’m enjoying the priest and the guild so much I plan on sticking around.

Speaking of pets, Mowse and his guild <Deal With It> on Shadowmoon (US-H) have been generous enough to offer me and many other pet collectors a spot to earn rep for the dragon hatchling pet. He also mentioned letting us nab the Heavenly Crimson Cloud Serpent too once his guild unlocks that. He gets my vote for hero of the day.

Let’s see, what else am I working on…

I am slowly leveling my warrior to 90 so I can work on his jewelcrafting, since I want the mounts and pets for my collection and I dislike spending a lot of money. I also thought I would level my warlock so I can have a high level tailor to make bags, but after almost an hour spent playing with my spec and my spell bar and getting utterly overwhelmed reading class guides, I gave up.

That’s about it I think. I have some ideas for actual real posts in the future. Happy collecting!

The Wonderful World of Whelplings

My search for the Scourged Whelpling had stalled a few days ago mostly due to my unwillingness to actually level the death knight I created to hunt for the elusive beast. Thankfully I have a wonderful friend and guild leader who offered to hop on a level 90 horde alt and use a passenger mount to fly me up to Icecrown. Hooray!

I wasn’t sure if it would work, as Ravenholdt is not CRZ enabled. But it did work (I was transferred to his server) and off we went. Apparently Blizzard never got around to fixing that little bug where you get dismounted when flying between zones, because I promptly plummeted to my death in Sholazar. It’s okay thought, a helpful tree caught me. This seems like something that should not have been allowed to make it to live servers, but I’m past the point of being surprised by Blizzard’s apparent laziness anymore.

After scraping my cow hide off the tree, we flew on to Icecrown. As soon as I left the group I died again. Thankfully there is a graveyard not ten feet from Sindragosa’s Fall. There were no whelps immediately available and after running around a bit and dying a lot and ruining my gear, I logged off for the night. It wasn’t so much a matter of “will there be whelps?”. It was more “will they be some place I can actually reach them?” I can’t go traipsing off through a bunch of level 85-ish mobs at level 58, so I had to wait for a whelp to spawn in a convenient location.

I logged in this morning and lo and behold, the elusive creature was there before me. He was right on the edge where the mobs stop and that long empty stretch of Syndragosa’s Fall meets the tournament grounds. I had to inch my way in carefully to avoid a roaming vrykul and some others, but I got him. My biggest fear wasn’t accidentally killing him. It was being hit by another player, since this is a PvP server. But no one bothered me as I quickly caught myself arguably one of the rarest pets in the game.

I had wisely stashed away an undead battle stone months ago for just this occasion, and now I am the proud owner of my very own rare Scourged Whelpling. Thanks Adra 🙂


Happy Valentines Day!

Someone just wished me a happy Valentines Day in a PuG. There is hope for this community!

Happy Valentines Day everyone! May it be full of chocolate.

PS: Got a rare Flayer Youngling a few minutes ago – woo!

Well Damn

So it seems that my old friend, the ghost run, is no longer serviceable.

Used to be I could get myself killed, run as a ghost to a graveyard many zones away from where I died, and then log out. When i logged back in, I could talk to the spirit healer and be resurrected in that zone instead of the zone in which I died. It was really, really useful.

And now it seems that my flagrant disregard for how stuff is “supposed” to work has been nixed. I found the spirit healer in the Argent Tournament Grounds and logged out as usual. But when I logged back in and politely asked for a rez, she booted me straight back to Borean (with a loud raspberry in my wake, I’m pretty sure). Rude. I wish I had known about it sooner. It would have made the 30+ minutes I spent running my little dead ghost ass from Borean Tundra to Icecrown a lot less…useless. Ugh.

Well that plan is out! I have two options: some very nice high level character can ferry my butt on a two-seater mount or I can suck it up buttercup and level myself to 60, grind out the money for flying, and do it that way. A cursory /who in Borean Tundra after my ghost run failed told me that the zone was as dead as I was. There was not a single pleasant soul around to be my chauffeur. Lame.

That leaves me with one option: queue for dungeons until I hit level 60, then pick up herbalism and mining and farm the hell out of low level herbs and ore so I can make the requisite dough for flying. It’s gonna be a rough ride because I honestly hate that level bracket, and even more so when I have to do it on a death knight. I don’t know why. Possibly because I’ve done it so many times before.

But rest assured, that rotten little scourged whelpling will be mine. MINE.

Addendum to “The Very Best Pet Collecting Server Ever”

After my initial sweep a few days ago I narrowed down which pets I hadn’t found in rare and stationed my little death knight in those areas for maximum camping exposure. I was able to grab a few more rares and finally end my troubles in Kalimdor and the Eastern Kingdoms!

It took me a few days of light camping to finally nab a rare giraffe calf. I ran a circuit around the Southern Barrens one or twice a day. Each time I would battle about 5 or 6 giraffe calves (excluding the times when none had spawned; it was oddly all or nothing). And after about three days, I found a rare.

I also remembered about the Anodized Robo Cubs that are so scarce on Bloodhoof. I have one, but I haven’t been able to find a rare. So after a couple days of clearing out Everlook (10 or so cubs each time) I found one. Happy!

I am currently making a ghost run through Northrend on my way to Icecrown for the whelp. I feel like this may be the most reckless thing a level 58 tauren death knight has ever done. We’ll see how it goes!

The Very Best Pet Collecting Server Ever

I have a little “secret” to share with all you lovely pet collectors. There exists a server that is untainted by the foul stench of CRZ. It is a haven, a paradise, a mecca if you will. Where the lands flow with pets and competition is scarce. Where you can frolic and play and collect to your heart’s content. Where even rare pets are plentiful.

That server is Ravenholdt (US).

I first heard about Ravenholdt on the Warcraft Pets forums. I thought to myself, “Self, you need to bite the bullet and roll a death knight on Ravenholdt, because rare pets are extinct on Bloodhoof!” And so I did. As I was busy bruising my fat tauren backside through the initial quest line in the death knight starter zone, I reminisced on my luck pet collecting on Bloodhoof.

I’ve done fairly well for myself, all told. My usual policy is to catch first, hunt rares later. I catch the first pet I find just to be certain I have it in my collection. Later I will go back and hunt for specific rares. So I have a lot of individual pets in my collection that might be considered uncommon or hard to find, but they’re of a low quality. And I like rares. The problem is that, since Bloodhoof has a large population and is part of CRZ, I am at a severe disadvantage when it comes to camping select hard to find pets. Minfernals? Forget it. At least 10 people swooping around during the day, more at peak hours. Spawn of Onyxia? Only seen one or two. Giraffe Calf? I wasn’t even sure it existed. Scourged Whelpling? I’ve never seen one before. The issue wasn’t my dedication. I devote a huge amount of my play time towards pet battles and collecting. It was the combined forces of nasty CRZ and a naturally high population server that kept me from obtaining some of the pets I want most. I got a minfernal months ago much to my surprise and delight, but that had nothing to do with tedious camping. It was sheer luck. A fluke.

When my little tauren death knight was all ready to head out into the world on his own, I immediately took a flight from Orgrimmar to the Southern Barrens. Armed with my trusty level 19 Terrible Turnip, I set off across the plains. My hopes were high that I would be able to find a giraffe calf this time, and oh man. Was I not disappointed. The first pet to pop up on my radar was a calf. It was poor and I didn’t care at all. I had a giraffe calf! But five seconds later I found another…and then another…and by the time I had run once around the zone, I had an uncommon quality calf in my possession. That was good enough for me. I’ll come back and hunt for a rare later, but my curiosity was killing me. What about the rest of the pets I had been hunting fruitlessly for months of Bloodhoof?

I hopped a flight into Dustwallow and galloped towards Onyxia’s lair. On my home server the place is usually devoid of battle pets. As soon as I got close my screen began to bloom with little green paws. Spawns everywhere! It took but four battles to nab a rare. I gleefully deleted by old poor quality spawn and raced off to catch a flight to Tanaris. Infinite whelplings next!

On Bloodhoof the Caverns of Time usually spit up one or two whelps every time I visit, but the area is heavily camped and I have never caught a rare. The first thing I noticed upon landing was that Tanaris was in the throes of a sandstorm, and the first pet to appear on my minimap was the elusive Silithid Hatchling. What an amazing stroke of luck! Thankfully, I already had a rare hatchling in my possession so I left it for some other worthy pet battler to find. I raced off to the Caverns of Time. It was loaded with whelps. They appeared beneath my feet (hooves?) with a greyed out paw on the map indicating that the Caverns themselves beneath me were chalk full of little whelps. And the ruined area outside by the summoning stone was packed. I battled one and another respawned only a few feet away. Two minutes later, I had a rare. Oh this server rocks!

What else could I add to my collection? I was feeling rejuvenated. Pet collecting had gotten stale for me, circling endlessly around waiting for pets that never spawned. But this was fun! I remembered trying to find a Stunted Yeti in Feralas and the irritation over the number of people in the area doing the same thing. So I boarded a wyvern and sailed off into the blue. I landed in Feralas and rode to the yeti caves and sure enough, they were crawling with wee little yetis. There was no one in sight. I pranced happily through the yetis, knee deep in battle pets, and before I had cleared even half of them I had a rare. By the time I headed back out of the cave, more had spawned outside, and my minimap was a sea of happy green paws.

Ecstatic, I flew back to Orgrimmar and hopped a zeppelin to the Undercity. Where should I go next? The possibilities were endless. I remembered my grueling ordeal trying to find a rare Tiny Twister in Arathi, and flew there next. I landed and ran towards the Circle of Outer Binding. On Bloodhoof and my alt server Madoran, I had spend countless hours trying to coax the little farts to spawn. I did everything I could to force them out of hiding. I battled quite a few of them, but never found a rare. It was frustrating as hell to compete with other folks, especially when I was the one doing the work killing other battle pets in the zone trying to force the Twisters to spawn. When I arrived on Ravenholdt, the zone was empty, and I could not actually see the Circle of Outer Binding on my minimap through the swarm of little green paws. Twisters everywhere! And two battles later, I caught my rare. On to the next!

From here I decided my next destination would be the Wetlands. Here is another place I have spent so many hours flying in circles, moonfiring little critters, and praying to eldritch gods for a Tiny Bog Beast. I’ve seen a few of them before, of course, and caught one for myself. They’re not that rare. But I could never find more than one or two at a time, and even then I had to dodge other pet collectors. Would Ravenholdt be different or had my lucky streak finally come to an end? No, as it turns out, I was still on fire. The area around the Green Belt was crawling with tiny little bog beasties. I didn’t find a rare my first time through, but they began to respawn fairly quickly, and I resolved to come back later after I had poked around southward for a Fluxfire Feline.

On arrival in the toxic airfield in Dun Morogh I found a smattering of felines waiting for me. Two battles later, I had the rare that had eluded me for so long. I then promptly died to a level ?? guard, but that’s fine. I got what I came for. I rode back to the Wetlands. The tiny bog beasts were nowhere to be seen. Oh well. Can’t win them all. So I rode back to Hammerfall and caught a wyvern to Hillsbrad. I had forgotten to check for the Lofty Librams while I was up there. Dalaran Crater was packed with the little flappy books and after a complete circuit around I finally found my rare.

So ends my tale of joy. I caught one elusive pet I had never seen before and upgraded 6 pets I had been having a hard time finding on my home server. It only took me a couple of hours from creation of my new death knight to the end of my journey. I have to say it was incredibly fun to actually be able to catch pets, rather than just circle around for hours waiting on spawns.

I wholeheartedly feel that some pets should be exceptionally difficult to find and capture. But I don’t like the way CRZ impacts pet collecting. It feels artificial. I’m not a CRZ fan by any means, and this just kind of furthers that distaste.

So if you’ve been beaten down by your server’s lack of pets, consider rolling a death knight alt on Ravenholdt and doing what I did. It’s an RP-PVP realm but if you’re worried about being ganked, take heart. I didn’t see more than two people the entire time I rode around Kalimdor and Eastern Kingdoms, and neither of them paid me any attention.

My next goal is to level up a bit and make enough gold to purchase flying, so that I can finally get myself a scourged whelpling.

TL;DR version: Ravenholdt US is an RP-PVP server that is exempt from CRZ. This means those hard to find pets you’ve been scouring the globe for are readily available and pet collecting is easier than ever. I proved this by catching a giraffe calf first time out and upgrading a lot of elusive pets to rare. I highly recommend rolling a death knight alt and suffering through Arthas’ questlines so that you can get out there and get pet collecting.


Battle Pet Spotlight: Terrible Turnip

Have you ever been hunting for an elusive rare pet, spending hours or even days camping and battling and camping again, only to find it and…accidentally kill it? I have. And it’s the worst feeling ever. So you can imagine my joy when I discovered a pet that cannot kill other pets. At least, not with it’s main attack. Rare hunters rejoice! The Terrible Turnip has come.

The turnip is an absolute must-have pet if you want to hunt rares. Gone is the threat of accidentally killing that which you have toiled long and hard to find. His main attack, Weakening Blow, cannot reduce a pet below 1 health point. So even if you take a level 25 turnip against a level 1 rat, you can attack and be safe in the knowledge that your opponent can’t die. It’s the perfect solution to hunting rare pets many levels lower than your own pets.

And while Weakening Blow may make the turnip sound like a real loser in pet battles, he’s honestly not so bad. Are there stronger elemental pets out there? Oh absolutely. But the turnip isn’t meant to be a powerhouse. He’s meant to be a utility pet. You won’t be winning any competitions with him, but you’ll come to love him when you’re out in the world tracking down hard to find pets.

I am in the process of leveling a team of battle pets alongside a new priest I made, and the turnip is currently at level 19. I have to admit that he is weak overall as a battle pet. He’s the first to die and always takes the longest to kill things. Weakening Blow hits for decent damage, so that’s fine. But the issue is that, since WB can’t kill anything, I have to time Leech Seed or Sunlight just right to get the kill. Neither of those attacks hits hard at all, so it can be a very slow, tedious process to level the turnip. I do not plan to use him in pet battles at 25 except to catch rares.

Where to find it: If you want a Terrible Turnip, you’ll have to farm for it. No, literally. You will need to head out to Farmer Yoon’s ranch in Halfhill and get started on your farm. Like any other turnip, the Terrible Turnip will need to be harvested from the ground. Every time you harvest a crop at Sunsong Ranch, you have a chance of receiving an Ominous Seed. You will then have to plant this seed in the ground at the ranch and wait another day to harvest your very own Terrible Turnip. You can access this farm as soon as you gain entrance to Pandaria at level 85 by running to Halfhill from the Jade Forest. However, you will only start with 4 seed plots. At level 90, you can earn reputation with the Tillers faction. Higher reputations unlock more seed plots, which means you harvest more crops per day, which means a higher chance to loot the turnip seed. If farming makes you gag, you can always buy the turnip off the auction house. But be prepared to pay a hefty price.

Breed ID: Because the turnip is not a wild pet, it comes in only one ID with fairly balanced stats.

Pets with similar skill sets: No other pet has Weakening Blow, so no other pet will fill that niche. Also, the turnip is the only pet with Sons of the Root. The rest of his attacks are fairly typical elemental abilities. You won’t find any pets with his exact skills, though.

Pair it with: Anything. The turnip is fairly weak overall and will benefit greatly from being paired with a stronger, hard hitting pet. His ability to heal is sub-par so if you plan on using him to level out in the wild, I would consider pairing him with a pet that can heal him. Leech Seed just doesn’t do enough healing to keep the turnip in the battle if he’s taking heavy hits. Consider a pet with tranquility or similar for longevity. Similarly, you’ll do well pairing him with a beast-type pet that can mow through critters and other beasts, since the turnip is weak against them. The turnip needs a partner that can do the heavy lifting so he can soak up some experience while staying alive.

Defeating Major Payne

Major Payne may have the honor of being the most bitched-about pet tamer currently in the game. He’s got his little team of recruits and I bet he drills them endlessly out back behind the pavilions in Icecrown while we aren’t watching. He’s got the military strategy thing down, and his team is tough to beat. More so than some of the tamers in Pandaria. Expect to bash your head against him a few times before securing victory. He doesn’t give up lightly.


Major Payne is located in Icecrown at the Argent Tournament Grounds. He is standing just behind the Silver Covenant Pavilion (Alliance pavilion).

Battle Pets:

Grizzle – level 25 beast. Hits like an anvil, heals himself, stuns.
Beakmaster X-225 – level 25 mechanical. 25% chance to stun.
Bloom – level 25 elemental. Heals.

The Strategy:

Major Payne’s star cadet is Grizzle, the adorable little ball of hell that is the bane of any good defense. He hits like a mac truck, reducing to rubble anything that stands in his way. If you manage to damage him, he’ll hibernate back to full health, and he can stun. He is foul. He is awful. He is damned near invincible. I buried a lot of good mechanical pets trying to get past him. Rest in peace, XT. But I did find success in the form of a little cogblade raptor. If you want to tackle Grizzle, here’s my advice: don’t screw around. Hit him hard and hit him fast. Don’t waste your turn healing or setting up piddly little DoTs or buffs or debuffs. Just nuke him. I prefer my raptor here because he’s fast, and he hits hard. When grizzle goes down to hibernate, don’t use the break to heal yourself. I learned that the hard way. It’s a waste of time. Keep hitting him. You can negate his healing or even kill him while he sleeps. Use that time to attack. In lieu of a fast mechanical pet, use something with an avoidance maneuver to get away from his stun. If all else fails, a hard hitting pet with lots of heals may be capable of tanking its way through Grizzle’s damage.

Once the bear cub dies, you’ll find the rest of Payne’s team doesn’t quite measure up. Beakmaster can hit decently hard but will fall to pieces to a strong elemental pet. I use my Fel Flame (as usual) and with his DoT and extra damage when burning, Beaky was toast. Because he is a mechanical, he will zap back to life once dead. But any elemental with some decent healing can outlast him easily enough. If you’re struggling, find an elemental pet that can avoid Beaky’s stun. The Terrible Turnip (while a fairly weak battle pet) can go underground, the Pandaren Water Spirit can Dive, etc.

Finally, Bloom is sort of like the failure of the group. Everyone else graduated the academy but he dropped out in the second week of basic training. Poor Bloom. He’s so…weak. I used a Dancing Water Skimmer to great effect here. The skimmer is fast, and with Pump can hit extremely hard. He can also heal. Bloom’s real issue is that he heals himself, so be sure you can out-damage that heal. A faster pet will help negate damage, as Bloom relies on going first to deal an extra hit with Lash. A few hits with Pump and he goes down like a weed beneath a lawnmower. Easy.


Defeating Jeremy Feasle

The newest daily quest added to the Darkmoon Faire tasks you with defeating Master Pet Tamer Jeremy Feasel. And let me hand it to the guy, he’s earned his title. His team is difficult to beat and well worth the effort, as the reward for doing so is a bag with a chance to contain the Darkmoon Eye pet. I’ve heard a lot of griping over the difficulty of this battle, so here’s a brief insight into how I manage to beat him consistently.


As a resident of the faire, Jeremy is only available to beat seven days out of every month, starting on the first Sunday. Alliance players may access the fair via a portal in Elwynn forest just south of Goldshire while Horde folk may do so via a portal at the base of Thunder Bluff. He is standing on the right hand side of the main causeway about half way down.

Battle Pets:

Honky-Tonk – level 25 mechanical. Deals mechanical damage with a chance to stun.
Fezwick – level 25 beast. Clobber has a 100% chance to stun, and will rain bananas down on your pet.Judgement – level 25 magic. Reduces you pet’s speed and power, increases his own damage.

The Strategy:

Jeremy’s pets are no strangers to fighting rough. They hit hard. He will start the fight with either the tonk or the eye and will always end with the monkey. The tonk and monkey both stun, which can spell doom for a weaker pet. For the tonk, I whip out my trusty old Fel Flame. Mechanical attacks deal less damage versus an elemental, so if you have a powerful elemental in your lineup it’s for the better. Because the tonk’s stun is only a 25% chance, I generally just fight through it. DoT him up and heal yourself as needed if your elemental is capable. Overall I think the tonk is the easiest of the three.

The eye can hit seriously hard if you let him live long enough. The key here is to kill him fast, because he does increased damage with every attack. He is weak to dragonkin abilities, so I used my emerald proto whelp to great effect. Any dragonkin with healing abilities will do well here. Nuke the eye and heal yourself early and often. He will reduce your pet’s speed, but slower dragonkin breeds won’t be effected by this. Don’t rely on a fast pet here.

Finally you’ll face the monkey, which is weak to mechanical attacks. However, he hits hard enough that I had trouble keeping a mechanical alive long enough to kill him. I had some luck with a fast cogblade raptor, which could kill the monkey swiftly enough to avoid most of his damage. The banana barrage attack doesn’t hit for a lot, but it hits frequently. What’s more, it will hit you once even after you kill the monkey, so if you manage to kill Fezwick but are extremely low on health, you can lose the battle. It’s frustrating and a tad unfair. If you’re struggling, I would recommend working a pet with group-wide heals into your line-up. Soothing Mists is great for this. Cast mists, swap pets, and heal through the bananas. The monkey’s stun attack as killer, so avoid it if you can (i.e. burrowing, flying up high, shielding, etc.).