Monthly Archives: October 2013
When I set out to write these little pet guides, I knew I would have to limit it to the pets I was able to catch myself. After all, if I can’t catch it, I have no business writing a guide on it. So when I caught my Unborn Val’kyr yesterday, I knew it was time to make this guide. Bear with me, it’s a long one.
The Unborn Val’kyr was introduced in patch 5.3 as a new elusive undead pet for us to chase after. She was intended to be rare, but not quite as rare as the minfernal or the scourged whelpling. If you have camped and captured either of these pets, you know about what to expect when you go after the Val’kyr.
Unlike her rarer cousins, the Val’kyr has quite a few spawn points: 27 total, in fact. This means that camping her is more difficult than camping a pet that spawns all in the same spot. But for the dedicated pet collector, the val’kyr is a worthwhile investment that should not be foregone due to the daunting task of collecting her. Hopefully the information I was able to collect during my time hunting her will be useful to you in your hunt as well.
The Unborn Val’kyr spawns only in Northrend, excluding the zone of Wintergrasp. She has three spawn locations per zone and can spawn at any one of them randomly. Only one val’kyr can spawn at any time in all of Northrend. You won’t ever find more than one up. She can spawn in Sholazar and then next time in Grizzly Hills. There is no discernable pattern to her spawns. Be prepared to trek all over the continent in search of this pet. This map of Northrend shows all of her spawn locations in blue and the suggested route to travel in red. For more precise locations, the following are her spawn points as you would input them to a coordinates addon like TomTom:
/way Icecrown 47.9, 86.6
/way Icecrown 73.8, 64.5
/way Icecrown 43, 33
/way Storm Peaks 42.5, 78.5
/way Storm Peaks 65, 41
/way Storm Peaks 29.0, 50.0
/way Borean Tundra 48, 8
/way Borean Tundra 80, 48
/way Borean Tundra 32.7, 60.1
/way Sholazar Basin 58.5, 22.0
/way Sholazar Basin 44.47, 69.59
/way Sholazar Basin 36.8, 19.4
/way Zul’Drak 57.0, 39.8
/way Zul’Drak 75, 22
/way Zul’Drak 24.3, 63.7
/way Dragonblight 82, 66
/way Dragonblight 26.9, 54.1
/way Dragonblight 64.4, 43.7
/way Grizzly Hills 61, 18
/way Grizzly Hills 79.60, 50.79
/way Grizzly Hills 26, 57
/way Howling Fjord 71.91, 43.39
/way Howling Fjord 45, 43
/way Howling Fjord 68.10, 67.63
/way Crystalsong Forest 19 57
/way Crystalsong Forest 43 44
/way Crystalsong Forest 67 49
The val’kyr can spawn at any time of day or night. I caught mine at roughly 2pm. There has been much debate and inquiry into how to force her to spawn, since it was originally hinted that she only spawns under certain circumstances. But the issue has been laid to rest: nothing the player can do will influence her spawn rate. Simply put, it’s out of your hands. However, players have noted (anecdotally) that she respawns faster after a successful capture than after a failed attempt. So if a player battles her and fails to catch her, she will respawn much later than she would have had they succeeded. Anecdotal forum evidence suggests her respawn timer is less than 2 hours.
Since you cant influence her spawn rate, there’s no need to run yourself ragged trying. My best advice to you, the intrepid pet collector, is to input all the coordinates I listed into TomTom (or whatever you use) and have them displayed on your map in-game. You can either camp one specific spot, or you can fly loops around Northrend. If you have limited time, I recommend parking an alt or two in Northrend at a specific spawn location and checking them periodically, especially late at night and early in the morning. But if you have time to spare, actively flying around seems to be a better bet. That’s how I found mine. I started my circuit in Zul’Drak and found her in Borean Tundra. With 310% flying each circuit takes about 15-20 minutes at most. If you run in to another pet hunter flying the same circuit, go the opposite way.
Quite a few of her spawn points are accessible to a low level character, so long as they have means of transportation. A character as low as level 60 with a flying mount can reasonably camp out at some of her spawn locations without fear of dying.
If you do manage to find her, congratulations! You’re only half way done with this nightmare. The val’kyr has two abilities which cause it to die in combat. One of these abilities, Unholy Ascension, is permanent. If she casts this during your combat, she is dead, and you are done. Go find another one. The second ability, Haunt, is not permanent. She will “die” and enter your active pet as a spirit to deal damage. Do not allow your pet to die while Haunt is active. Heal, absorb, whatever you can do to keep it alive until Haunt is over and the val’kyr reappears. She was hotfixed soon after going live so that she wouldn’t cast these abilities very often, but she can still use them. For what it’s worth, mine never did anything but cast a simple attack (not sure if it was Shadow Slash or Shadow Shock). Your best strategy is to bring her down quickly and cage her as soon as possible.
I took 1st place in the Stranglethorn Fishing contest this afternoon. I got an heirloom ring I won’t use because none of my alts are under level 80. I think I have competed a grand total of 3 times in all the years I’ve been playing, mostly because I didn’t figure I’d ever win. I thought I had the best chance at winning the Kalu’ak Fishing Derby on Saturdays, since it was mostly due to RNG and luck, but then they took that out of the game and never put it back…
Now the only thing standing between Sylvestris and his alliterative Salty title is [One That Didn’t Get Away], which is the achievement to catch one of ten rare fish from around Azeroth’s waterways. This oughta be fun.
I may (or may not) have instigated an all-out bloody PvP brawl on the Timeless Isle yesterday, because I may (or may not!) have accidentally tab targeted a flagged Horde player while auto shot was active on my hunter. And I may (OR MAY NOT, I stress) have panicked wildly and ran away to shadowmeld behind a tree until I was unflagged.
Again, may or MAY NOT.
Further affirming my superstition that October is my lucky month, today I was blessed with an absolutely jaw dropping trade,
I poked over to Warcraftpets.com late Sunday night just to see what was up and happened to catch a post in the trade forums asking for a Hearthstone Beta key and offering a number of rare pets for trade. No one had replied and after some quick personal debate I decided I didn’t really want my beta key as much as I wanted one of those pets. A few minutes and several messages later, I met with a wonderful player by the name of Ridley who happily met with me in order to stage the trade. The price of my key?
Her Spectral Tiger Cub. No joke.
I am now the owner of arguably one of the rarest pets in the game, period. I never thought I’d get to say that. Thank you Ridley!
I also got a Red Primal Raptor out of my egg today. So today is just a win all around.
A few months back I decided I would get in on the Iron Man Challenge…then I promptly forgot all about it. Yesterday I noticed I had a character on a new server and I didn’t remember rolling a character there. Surprise! It was the low level character I made to do the Iron Man Challenge! So meet Iarann of Skywall US:
I chose a Draenei hunter because of the Draenei racial heal ability. Also, a hunter just seemed easiest. Feign death should be a lifesaver. Ice Trap, deterrence and disengage will also probably save my squishy bacon a few times. And if I get into trouble, I can sacrifice my pet and run like the dickens.
The official rules are posted here, if you want to check them out for yourself. But basically, you level from one to the cap without dying, without any assistance, and without anything such as talent points or buffs or good gear or professions except First Aid. If that sounds hard, well, good. This is a challenge, not a walk in the park! One of my favorite ways to pass the time and get some experience is pet battling, but I haven’t found any official ruling on that yet so I’m going to avoid it until I do. I don’t see any reason why I couldn’t partake, but just in case…
In addition to following the official rules, I have a few strategies of my own I think will help me stay alive. Dying randomly and in various strange ways is kind of a talent of mine. Many of those deaths occur when I tab out of the game, leaving my poor character standing defenseless in some dangerous place. So I am going to have to curb that bad habit, as well as implement a few other safeguards such as only tabbing/logging out while I’m in an Inn or city where I’m safe. I am also going to avoid doing quests that send me into notoriously lethal spots, such as caves and strongholds and the like. I’ve been playing long enough to have a good idea of where those problem spots are.
So far, levels 1-10 have been cake, just as they always are. But they come with an undercurrent of anxiety because if I screw up and die I have to start all over again. Fluttershy (my moth) and I have been going slow but steady, taking our time and paying a hell of a lot more attention than we usually do while leveling. I’ve been using my hunter tracking abilities to keep aware of my surroundings at all times, and to make sure I don’t blunder into a hornet’s nest full of mobs without thinking.
One thing I noticed was that the official rules forbid hunters from using pet talent points (obviously an outdated version of the rules, since hunter pets haven’t had talent points since Cataclysm) but when my hunter hit level 10, her pet was automatically specialized, with no option to unlearn that specialization. I guess it’s alright if it’s something the player has no control over? At any rate, Iarann hasn’t been flagged in the database as breaking the rules, so I guess pet specializations are in.
If you want to check out my place on the official challenge website, you can find Iarann listed here at the very bottom of the list. I’ll also be updating her progress sporadically on my blog.
Here’s hoping that this challenge doesn’t send me drooling to the looney bin any time soon.
And alternative alliterations, also.
So, after camping the damned Moonfang event since Sunday, and killing her upwards of 15 times, I have come to the following conclusions.
First, she is too damn hard. I get what a world boss is, alright? I get the point. And I do not believe that we should have everything handed to us. But Moonfang is overtuned. She has two different attacks which can one-shot a fully raid geared level 90. One is avoidable, the other is barely so. A little bit of lag and both are lethal. Her auto attacks hit hard enough to warrant a healer on any dedicated tank, but since so few people will tank these things she mostly ends up chewing through the DPS like Milkbones and killing the entire damn congregation.
Second, her loot table is screwed up. I’ve gotten so many mounts I’ve lost count, but I have yet to see the pet. For a boss that is only active one week a month, I feel like the drop rate on the pet ought to be a tad higher. Not so high that you only have to kill her once or twice. I don’t much care to be spoonfed pets either, but neither do I like wasting an entire week camping a boss for the off chance that she drops something other than the mount. It’s a weird world of Warcraft when a mount has a higher drop chance than a pet.
Third, she isn’t soloable and she doesn’t scale with the amount of people attacking her like the Timeless Isle rares. Whether you have two people or two hundred, she remains at the same difficulty, which is to say, very difficult. If she were able to be solo’d, a lot of my gripes would be solved. DPS is not really the issue here. Surviving her insta-kill attacks is. The only way I have found to reliably dodge her leap is to just keep moving constantly. As a hunter (my farming character of choice) that isn’t so bad. As any caster or melee class, it’s a nightmare.
Tying in to the above point is the fact that you need a huge group to whittle her down, in between people dying every six seconds and the massive amount of adds. On the first day or two of the Faire when she was new, that wasn’t an issue. Fifty to sixty people gathered each time. But after that I noted significantly less, and getting those people to actively participate in the kill instead of just tagging her and then going idle is half of the fight here. Couple that with the fact that 90% of participants sit around with their thumb up their ass staring at her spawn point as if she will magically appear instead of helping kill the wolves that spawn her, and just getting her to pop up can be an ordeal all on its own.
But all of this is insignificant compared to her biggest flaw: her leash is too effing short. If she moves forty to fifty yards from her spawn point, she resets. I’ve watched so many groups bring her down to less that 10% only for her to leap on someone standing far away, evade, and reset herself to full health. And the worst part is, people think it’s funny to grief others this way, by grabbing aggro and then running far away and forcing her to reset. Because in the world of online gaming, being an utter shithead to other people is funny and has no consequences.
I like the idea of these world bosses that drop pets. I really do. But something went way off with Moonfang and I can’t help but feel it’s due to inadequate testing. She was popped in for this faire without much of a test run and now there are issues that might have been dealt with before she was unleashed. I think it would be easy enough to fix, though, in a number of ways.
I think her leap and AoE attacks should be toned down just a bit. They should still hit hard enough to warrant you to move your ass quickly, but being hit by them should not be instant death. This might encourage people to actually heal others during the fight if they are still alive to heal. I also feel that her leashing distance should be greatly increased. I have a feeling Blizzard does not want people kiting her into the fairgrounds and I would agree. Nobody needs to be doing that crap. But increasing her leash long enough to accommodate her leap mechanic would be ideal. Increasing the drop rate of the Moon Moon pet would also be ideal, though probably wishful thinking. Just enough to compensate for the fact that it is available only 7 days per month. I would also like to see Moonfang scale in difficulty based on the number of players attacking her. I think it is inadvisable on Blizzard’s part to assume that she will always be a popular attraction, and that masses of players will always congregate to slay her. After a few months, when the novelty has worn off and most people have gotten or bought the pet, getting a group together to kill her will be like pulling teeth without anesthesia. If she were able to be solo’d, or at least taken down in a small group, these woes would be greatly lessened and the pet would be available regardless of the faire’s waning popularity. Finally, I’d like to beg on bended knee that PvP be turned off on the island (except for in the arena). PvP griefing during the Moonfang event seems counter-intuitive to the Faire’s overall goal and is unpleasant at best.
I hope Blizzard puts some additional scrutiny on this encounter in the weeks ahead so that some of these things might be ironed out. I’d like to see the Moonfang event last longer than one faire rotation and I think in order for that to happen she needs to be reworked a bit.
I guess that’s enough of my grumbling. Back to camping Moonfang and sacrificing small orcish children to the RNG gods.
Moon Moon, for those of you who don’t crawl around the internet often, is an internet meme which began on Tumblr. It features a mentally challenged wolf doing very odd things in moderately amusing photographs (wild wolves are about as silly as domestic cats apparently) with dumb captions…it’s basically like any other animal meme on the web, except this one made it’s way into WoW.
For those who don’t give a crap about internet memes (I don’t) then here’s the low down on this pet: Moon Moon is a wolf battle pet with a unique model obtainable from a rare boss found only during the Darkmoon Faire. Rare drop off a rare mob found only one week out of the month? Yeah, I’d say that qualifies this little guy as a rare pet!
Moon Moon is found as a drop off the rare spawn boss Moonfang, who spawns on the Darkmoon Isle. You can get to the isle via portals located in Goldshire (Alliance) and just south of Thunder Bluff (Horde). Take the portal and head south-west from there. The shortest way to Moonfang is to cross through the woods and jump down the cliff. Moonfang spawns at approximately 39, 43.
The Darkmoon Faire occurs only one week a month, beginning on the first Sunday of the month. Check your in-game calendar for dates and times for your region. Moonfang is only around for seven days a month, so if you’re hell bent on this pet you will want to make the most of it.
Moonfang isn’t so much a conventional rare spawn as she is the end result of an event. This event cycles about once every hour and begins by the spawning of numerous Moonfang Snarlers. These are non-elite wolf mobs that spawn all over the forested areas of the island. Kill a number of them (a large number, probably 15+) and Moonfang Dreadhowls will spawn. These are elite and difficult to solo, but thankfully there are a lot of people on the island waiting for Moonfang. Kill a few of those (about 2 or so) and Moonfang will spawn to avenge her fallen children.
While killing the non-elite and elite wolves, you will notice emotes in your chat log if you’re paying attention. “There is a pained howl from deep within the woods” and variants of this pop up every so often as you kill wolves. Kill enough, and the text “BEWARE: Moonfang Dreadhowls now roam the woods” will appear in the middle of your screen like a raid warning. Similar text flashes on your screen when Moonfang spawns, so missing her spawn is next to impossible.
Moonfang hits very hard and can be difficult for smaller groups. Larger groups of players can zerg her without a lot of difficulty, but you should be wary of her all the same. Her attacks are:
[Leap for the Kill]: Leaps at a target and all enemies within range of that target suffer massive damage. Get out of the way FAST.
[Moonfang’s Tears]: An AoE similar to Starfall. It is easy to spot and easy to stay out of, just get out of the white lights.
[Moonfang’s Curse]: This transforms all enemies close to Moonfang into her servants. If you get caught in it, you will be transformed into a worgen and you will heal her. Run away when you see it being cast. This is mostly a concern for melee.
[Call the Pack]: This summons non-elite wolf adds, and a ton of them will appear. One for every person within 40 yards of Moonfang. They should be killed so they don’t eat your healers.
So the basic strategy is to run away from any bright lights on the ground, run away from her when she casts Curse, and don’t stand next to anyone who is being targeted for Leap. Keep the ads off healers and if you die, run back quickly.
A few tips: Reports suggest that Moonfang can reset if kited too far from her spawn location. Don’t do that. Also, if no one is around to kill the Snarlers to start the event (or if people are being dumb and ignoring them) they will eventually despawn and the event timer will reset. Kill the wolves!
When Moonfang is dead she can drop a few different vanity items, which includes the pet [Moon Moon]. If this is your first kill, she will drop an item which begins a quest. If she died and you don’t have the option to loot her, don’t panic. Moonfang has no trash loot (no coins, no currency of any sort, and no grey items) so if she didn’t drop one of her unique items for you, you won’t be able to loot. It’s not a bug and you’re not missing your shot at loot. You just didn’t get anything this time.
From personal experience I can say that the non-elite Moonfang Snarlers begin spawning again about 45-50 minutes after Moonfang dies. I have been able to reliably camp and kill Moonfang with a 50 minute timer set. I kill her, set the timer, go do other things, then come back when the timer goes off. Anecdotal evidence suggests the pet has a reasonable drop rate. Not too low, not too high. But as always, RNG is nobody’s friend. The pet can be caged and traded, so check your local auction house if camping isn’t going your way.
Best of luck getting the pet to drop!
I’ve been enjoying this latest patch and it’s brand new island, mostly because I enjoy content that I can experience by myself and at my own pace. So far I have done nothing but run around in circles killing things, and while that probably sounds like a recipe for boredom, I actually quite enjoy it. The island is beautiful, there’s always a rare spawn up to kill, and I enjoy hanging out with my server’s community. I might come to regret it later, but for now I like hanging out on an island with the folks who call Bloodhoof home.
One thing I’m not too keen on is the pet situation. I love all the new pets, and I love that many of them are fairly unique, and I adore the fact that every patch comes with buckets of new pets…but I don’t care for the drop rates on these pets, and I don’t enjoy running frantically all over the island trying to tag a rare spawn before it’s five second lifespan is up. I’ve done a bit of research and testing since the patch launched in order to maximize my own pet collecting efficiency, so I thought I would post it here so other people might benefit.
Let’s start with a simple overview of the island. You must be level 90 to access the Timeless Isle, and you can do so either by flying there all on your own or by talking to Chromie, who now sits atop Mogu’Shan Palace. She’ll give you a quest and a teleport to the island. Once there, you’ll be given a few quests to orientate yourself with the island, but there are no major storyline or quest chains here. The zone isn’t on rails, it isn’t unlocked piece by piece and it isn’t phased in any way. Nothing is stopping you from ignoring the quests and running amok all on your own.
The island is covered in elite mobs, most of which are easy to solo if you aren’t a complete dunce. There are also numerous treasure chests to open, all of which are specific to you. No fighting with other people over chest spawns! There are also a ton of rare spawns to kill, events to participate in, and five world bosses to poke. The fifth, Ordos, is only accessible if you have the legendary cape from Wrathion, but he doesn’t drop a pet so who cares.
Take some time to orient yourself on the island. It feels a bit overwhelming at first because almost everything drops a pet. But instead of drowning in the sea of rare spawns, I recommend going about it one pet at a time. Focus on one, and when you get it, go to the next. Mods like TomTom and NPCscan can be invaluable when you’re camping things. New with this patch is a skull icon on your minimap whenever a rare is nearby. No more target macro spamming, no more guessing. If a rare is up, it will appear on your minimap as plain as day.
I’ve had success with the following camping style: park yourself somewhere close to a rare spawn location. Add the rare spawn to NPC’s database so that when it spawns, NPC scan will yell at you. Wait. When the rare spawns, kill it, then set a timer for 30 minutes. You can now log out, switch to an alt, go make dinner, whatever. When the timer goes off, make sure you’re back at your camping spot. You will want to clear your cache between spawns, too.
Armed with a good camping strategy, a few good addons, and a lot of patience, you’re probably ready to tackle the Timeless Isle. So let’s look at what pets it has for us.
First off, here’s a map I made on which I have marked every rare spawn that drops a pet.
While the Timeless Isle brings with it 21 new pets, only 8 of them are dropped by rare spawns. The map I made above shows the spawn locations of each rare spawn visually, and I will also provide coordinates for those who use them. All rares on the island are unable to be tapped, meaning that no matter who hits them first, everyone who participated gets loot. Now then, a list of the rares with as much info as I can provide.
Monstrous Spineclaw: This rare crab drops a [Spineclaw Crab] pet. Unlike other rares which have a set spawn timer, this rare has a chance to spawn in the place of any elite crab on the island. In order to see it spawn, you will need to kill the crabs. As such, its spawn location varies and is difficult to camp.
Imperial Python: This snake drops a [Death Adder Hatchling]. Like the Spineclaw crab above, the python spawns in place of one of the many Death Adders on the island. Killing the adders has a chance to spawn the Python. He’s up fairly often, and more than one python can be alive at one time. He hits extremely hard and must be killed quickly, so wait for backup.
Zhu’Gon the Sour: This alemental spawns at 37, 77 right in the middle of Old Pi’jiu. An event must be completed before the rare will spawn. When the event begins, alementals will swarm the village. Killing ten will force Zhu-Gon to appear. He drops a [Skunky Alemental]. He has a 30-60 minute respawn timer.
Gu’chi the Swarmbringer: This is a rare grub the size of a small whale and he drops the [Swarmling of Gu’chi]. He is on a spawn timer of approximately 30-60 minutes and spawns at 41, 80, or just south east of Old Pijiu. He will patrol in a north-easterly direction if not killed, but nine times out of ten he is slaughtered seconds after spawning.
Bufo: This frog looks only slightly different than the other frogs hopping about in the Croaking Hollow on the south east side of the island. He has multiple spawn points within a few yards of each other but does not need to spawn in place of a regular frog. His respawn timer is 30-60 minutes. Like the frogs, he deals a stacking debuff which causes instant death at 10 stacks, so be sure you can burn him quickly or else wait for reinforcements to arrive. He drops a [Gulp Froglet].
Leafmender: Hiding among his fellow sprites, he drops an [Ashleaf Spriteling] when killed. He spawns at 67, 44, along the northern part of the Blazing Way. His respawn, like all rares on the Isle, is 30-60 minutes.
Garnia: This Pandaren elemental spawns way up at Ruby Lake, at 64, 27. The only way to get to her is to hitch a ride on one of the island’s albatrosses. The best place to catch one is around 33, 54 at the stairs of the Celestial Court. Tag an albatross by hitting it once with a ranged attack as they swoop through the court. It will pick you up and carry you around the island (slowly) in a set path. After several minutes you will pass over Ruby Lake. Attack the albatross again to force it to stop midair over the lake, and kill it. You will fall into the lake. It is recommended that you park an alt here at the lake and check frequently rather than making the trip up several times a day. Garnia hits very hard and her primary attack must be interrupted. She drops a [Ruby Droplet] when killed.
Spirit of Jadefire: Another Pandaren elemental, the Spirit drops a [Jadefire Spirit]. It can be found deep in the Cavern of Lost Spirits, the entrance of which is at 43, 40. Like Garnia, interrupts will greatly reduce the damage taken when fighting the Spirit.
So that covers the pets that you must obtain by killing a rare spawn. Keep in mind that the drop rates for these pets are fairly low, so you will need to kill them repeatedly. My best advice to any would-be pet collectors is not to run all over the island chasing the latest announcement in general chat. Park your butt firmly in one place (I prefer hanging out at Pi’jiu since multiple rares spawn very close by) and wait. Watch TV, listen to music, annoy your friends in guild chat. But camping one spot will ensure you get a kill, rather than forcing you to race around the island and always end up being two seconds too late for that rare you really wanted. Finally, these rares die fast. Like, really fast. So pay attention and get your tag in as soon as possible. Tabbing out for even a minute might cause you to miss the spawn and the kill entirely.
Now that we’ve looked at rare spawn pets, lets look at the pets the isle offers that can be picked up by other means.
The map above shows you the relative locations of all pets on the isle which do not drop from a rare spawn. However, it excludes wild battle pets and pets given as a reward from the Celestial Tournament. We’ll cover those further down. As you can see, there are a ton of pets available on the island that don’t require you to camp for weeks on end.
[Dandelion Frolicker]: This pet drops from an event which takes place around 45, 72. At this location there is a large tree surrounded by friendly little sprites. About once every 15 minutes or so, a large pink crystal will spawn nearby. Click the crystal, and these sprites will attack you. Murder them in droves and a Scary Sprite will spawn (at a rate of about 1 every 10ish seconds if you’re killing sprites fairly fast). Kill the Scary Sprites and they have a chance to drop the Frolicker. This event is a “solo” event, as whoever clicks the crystal is the only person who can attack the sprites. However, if you are in a group everyone can loot the Scary Sprites and you can receive healing while you go on a rampage.
[Azure Crane Chick]: This pet drops from the numerous birds’ nests found on the ground all over the island. The yellows dots on the map represent only a tiny handful of total nest spawn places. Anywhere you see cranes hanging out, there will be a nest. Looting the nest usually awards only a small amount of coins, and will always aggro nearby cranes. But sometimes you’ll get a pet out of it, too.
[Bonkers]: This pet drops from treasure chests in a cave located at 57, 42. Speak to the hozen inside and purchase a key from him for 500 coins. Use the key to open a chest – any chest, it doesn’t matter which. The usual reward is a number of coins, usually several hundred. You can also receive epic BoA armor items, Burdens of Eternity, and, more rarely, a pet. You can buy as many keys as you want, so go nuts.
[Sky Lantern]: Finally a pet that doesn’t require any funny business to obtain. If you have 7500 Timeless Coins, you can purchase this peaceful lantern from Ku-mo at approximately 40, 63, on the southern edge of the Celestial Court. This lantern cannot participate in pet battles, but it’s pretty all the same.
[Ominous Flame]: This pet has a small chance to drop off the elite Foreboding Flames inside the Cavern of Lost Spirits at 43, 40. These flames die quickly if you’re all roided out with Timeless Isle buffs, but you will still want to make a habit of interrupting their primary spell attack. Click on the fires inside the cave for added defense against their attacks.
[Jademist Dancer]: Like the Ominous Flame, this pet drops off of the elite elemental spirits flitting around on the beach at about 25, 29, on the very northern coast of the island. These, too, should be interrupted as often as possible to minimize the damage you sustain in combat.
If you’re looking for easy pets to add to your collection, these require no camping, no headaches when you miss a spawn, and no pulling your hair out because other people killed a rare faster than you could whip out a Moonfire. Most of them simply require a little patience and a little coin.
The next pets the island has to offer are wild battle pets, which you must fight and capture. While adding three more moths to your collection may sound boring, these three moths are worthwhile additions to any team. They each have a unique set of moves which makes them unlike any moth we’ve had before. Two of them can be captured on the ground but the third must be sought high above it, on the windy peaks accessible only by albatross ferry.
The above map shows the approximate spawn locations of the three wild moths on the isle. The Flamering and Ashwing Moths can be fought and captured all over the island. Both will appear as primary pets (those places marked on the map) and a secondary battle pets to other moths. The Skywisp Moth only spawns high up on mountain tops, where it must be reached by albatross. I was able to catch a ride on a friendly bird (which I then murdered by way of saying thanks) to a slope high above the Blazing Way at about 74, 34 (not marked on map, my bad) where a group of 4 or 5 moths were hanging out. The birds can be tricky because if you stop DPS they will continue to fly, so more than once I missed my mark and had to wait for the bird to come around over another mountain top before it was safe to kill the bird and drop down. The Skywisp moth does in fact appear as a secondary pet when you battle other moths, so it is possible to catch without every bothering with the slow as molasses bird taxi.
You can also reach these peaks by swimming out into the water until you can mount on a flying mount, then flying up as high as you can over the place you want to end up (such as over the lake where Garnia spawns). Then dismount and use a glider or a slow fall mechanism in order to pilot yourself to your destination. I gave it a shot and died spectacularly, so use at your own risk. Gliders can be purchased from Ku-mo, the same little Pandaren boy who sells the lantern pet.
Finally, the last pets you can obtain on the island are those you can purchase from the Celestial Tournament. I haven’t managed to win the tournament yet, so this guide will not feature walk-throughs or helpful tips on how to beat it. Sorry. If at some point I manage to get it down, I will write about it so others can do it too. But I haven’t, so I won’t. The gist of the Tournament is this: you enter a solo scenario where the Celestial Court is full of pet trainers instead of standing empty. You fight three initial trainers who each have a team of three legendary pets. I managed to defeat these just fine, actually. But then you must defeat all four of the Celestials in battle, and they are hard. Win the tournament and you will receive currency used to purchase one of four new pets modeled after the celestials: [Xu-Fu, Cub of Xuen], [Yu’la, Broodling of Yu’lon], [Zao, Calfling of Niuzao], and [Chi-Chi, Hatchling of Chi-Ji].
Patch 5.4 introduced a lot of new pets, and most of them can be obtained right here on the isle. Hopefully this guide and the maps I painstakingly slopped together in Paint will help you figure out what’s what and where it is so you can gather pets to your heart’s content.