While running my umpteenth alt through the Icecrown/Trial of the Crusader/Ulduar gauntlet today for the new pets, I had a nice little surprise drop from Yogg.
I never bothered to farm for this mount because I don’t particularly care for it, so I was really surprised to see it. It took me a second to register what it was, and I was bummed it wasn’t the pet!
Of course that didn’t stop me from taking a screen shot and sending it to my husband at work, because he has farmed for it and I enjoy making him suffer.
Are you guys running Wrath raids for pets? Get anything good? Duplicate pets sell for about 10k on my server; it’s incentive enough to keep trying.
If you didn’t hear the news about all the stuff that will vanish with the Legion pre-patch, you might want to get out there and do some research. This helpful guide over at WoWhead can help you figure out what to prioritize during these last few weeks. The Legion pre-patch is due any week now, so don’t delay.
Among those items that will no longer be available after the patch are the mount awarded by defeating Heroic Archimonde, the challenge mode mount, and the guild pet rewarded from earning challenge mode gold as a guild.
If, like me, you are completely pet-crazy and cannot pass up an opportunity to collect a pet but your guild sucks and has been dead for a year, don’t despair. You can get the pet fairly easy before Legion.
The Deathwatch Hatchling is a reward for the guild’s superior efforts in challenge mode dungeons, so not every guild will obtain this fine pet before Legion hits. Thankfully, a lot of great folks have opened up their guilds to the pet collecting community.
Step one is to find a guild that has the pet unlocked. This thread over at Warcraftpets has a lot of good information in it on guilds that are currently accepting new players for the sole purpose of nabbing the pet. Find a guild and get yourself an invite.
You’ll likely have to create a new character on the guild’s server, which probably means you’ll start off with no gold. A fairly easy way to remedy this is to buy a pet off the auction house (or obtain one from its source if you’re patient enough) and then learn it so it is added to your collection. Log onto your new alt, cage the pet, and re-sell it on the auction house. If you aren’t able to do so, I recommend leveling your new character with two gathering professions and selling the materials. Also, if you have any pieces of Timeless or Baleful gear laying around collecting dust, the BoA pieces can be mailed to your new character and sold for decent gold. The hatchling only costs 300 gold, which is easy enough to make with a little effort.
The hatchling also requires revered reputation with your new guild. On your main character, purchase a guild tabard from a guild vendor (the kind that boosts your guild reputation gains) then mail it cross-server (or even cross-faction!) to your new alt. Bonus: you can sell that tabard when you’re done for more money.
There is also a guild raid achievement mount, but I have not seen any guilds offering it up without a hefty gold tag attached.
And lastly, if you’re still hoping to get the moose mount before it vanishes forever, check out Friendship Moose and give it a shot.
Best of luck to you guys!
It has been a while since my last RPW! Let’s talk about another pet that gives folks a little trouble: the scorpling.
Most Azerothian battle pets are quite common. They’re numerous and scattered all over their zone, ready to be plucked up by eager pet battlers. Some pets, though, are annoyingly uncommon. Like the minfernal and scourged whelpling, the scorpling can be a pain in the ass to find. It’s not as rare as either of those, but neither is it as common as the glut of rabbits and beetles found in other zones. If you want it, be prepared to put in a bit of an effort, and doubly so if you want a rare. Its scarcity might lead you to believe it’s a superior pet in battle. You’d be sadly mistaken. The scorpling is mediocre at best. It’s no different than any other scorpid battle pet, but to a dedicated pet collector that makes little difference. If you want one, here’s what information I’ve collected in my hunt for a rare Scorpling.
Scorplings are found only in the Blasted Lands. They spawn in the hills south-east of the Dark Portal. If you run a coordinate add-on, they spawn around 60, 58. In my time camping and farming them, I have never seen one spawn to the sourth-west of the portal. I have only ever seen them on the plateaus of the hills to the south-east. You won’t find these as secondary battle pets anywhere in the zone. If you want one, you gotta catch it here.
Time of day makes no difference here. I have seen them up mid day and in the middle of the night. The only impact time makes is on server population. If you want to catch one on a high population server, I would suggest camping out late at night or early in the morning to avoid competition.
There’s nothing to it. No tricks to get them to spawn, no gimmicks, no events, no rare spawns. They’re either up or they’re not, it’s that simple.
Conventional internet forum wisdom states that killing other battle pets in the zone will force these to spawn. The theory is that battle pets work a lot like fishing nodes in a zone: only a set number can be up at any given time. To make more spawn, you have to kill (or fish) others. That’s all nice and dandy, but in all my time pet hunting, I have never seen anything to back that up. My theory is that people like to assert control over things that are out of their control. Pet spawns are not under their control, so they try to find ways around that. A lot of people state that after they flew around the Blasted Lands killing battle pets, a few scorplings spawned. That’s great. But correlation does not prove causation. I think the more likely explanation is that a few scorplings spawned while they were gone. The end. So if you have a lot of time on yours hands, go fly around killing battle pets in the Blasted Lands and let me know how that goes for you. But here’s my counter: I’m on a next-to-nothing population realm in a completely empty zone where no one (myself included) is killing battle pets…and the scorplings keep spawning.
There’s a lot of misinformation out there when it comes to rare battle pets. One person asserts that they spawn one at a time every ten minutes. Refuted: I watched them spawn 5-6 at a time. My very best advice to you is just to be patient. Plant an alt in the area and check back every hour or so. Best of luck!
Did you think I had forgotten about my Iron Man progression? Well, I did. But I remembered, so here’s the next post!
After tromping around in a fetid swamp for what felt like forever, the lush, open forests of Feralas seemed like a welcomed vacation, all things considered. There was no grand battle against the Horde, no swarm of orcs to defeat, and no Alliance generals barking orders. It was quiet. Mostly.
Our first quest lead us like a breadcrumb trail off to the Feathermoon Stronghold on the western shores of the zone. Years ago before Deathwing threw a temper tantrum, the Stronghold was located on an island out in the bay. The elves lost control of that island to the naga, and had to rebuild.
The quests really haven’t changed that much since the Cataclysm, much like the zone its self. There’s still the usual “kill yetis, kill ogres, kill gnolls” quest progression, along with a bevy of sea giants that like to fart bubbles and pop them for their own amusement.
This time, though, the zone has a few new arrivals. Satyrs made a brief appearance shortly before they ran away from a volley of arrows flung by an archer in a very odd mish-mash of gear…
The Green Dragonflight also has a more pronounced appearance here, with some hullabaloo about the Emerald Nightmare overflowing into Feralas and causing a lot of issues with local wildlife. Thanks to Iarann’s immaculate archery skills, however, a lot of the corrupted fauna has been put to rest. I loved seeing the dream portal in the northern part of the zone featured in a few quests.
This particular plot culminated in a face-off with a very large corrupt green dragon who was suspiciously squishy for being elite. Apparently killing him has freed Feralas from the Nightmare, allowing it to heal. Yay!
Also new to the zone are the ogre plot lines since Cataclysm. And if we’re going to talk about ogres, we of course have to talk about Cho’gall. He made an appearance long enough for Iarann to sink a few well-placed arrows into his eyes.
No lie, I was apprehensive about taking him down. I was promised the full support of the night elf army in Feralas, but I received approximately three eleven warriors and one elven archer. Five puny mortals plinking away at the ankles of a massive, all-powerful ogre demi-god. Thank Elune he had an Achilles heel or something, because he threw a fit at 80% health and ported away.
He left his minions behind though.
Feralas is a gorgeous zone. It’s dark and shady and cool and full of hippogryphs and faerie dragons. It’s easy to see why long-lost elven societies called it home.
The ruins of these ancient civilizations are now being colonized by less-than-lovely creatures. Harpies took over the ruins in the north:
While ogres have been squatting in various other ruined cities. Dire Maul, once the wondrous elven city of Eldre’Thalas, has been turned in to an ogre community. It probably stinks to high heaven now, but it’s still pretty.
However, some of these ancient cities are still populated by the Highborne…dead ones, anyway. Iarann’s misadventures lead her to the marshy ruins of a temple high atop a hill in central Feralas where she was duped into helping the spectre of a malicious long-dead demon corrupt the poor elven spirits further. Oops. After killing ghosts and digging through the mud, Iarann was told to “take this thing to the dead tree at the northern edge of the ruins”. All of the trees were dead. It took me several minutes of running around using the item before I finally found which “dead” tree I was supposed to use it on. Oy.
Our travels took us deep into the heart of an ancient, unchanged paradise. Quests and mobs were as green to us as the foliage, but I think that is probably to our advantage. Usually I leave a zone once the quests turn green regardless of if I have completed it, but I thought it best to stay not only for the story but for the easy experience. Despite being decked out in crappy level 30ish vendor trash gear, Iarann is mowing through mobs just as easily as if she were in full heirlooms.
Our journey through Feralas came to a wrap with the slaughtering of a few dozen silithid pests. I have always been slightly put off by silithid hives. They move on their own. They pulse. They’re full of chirping, hissing, humming, buzzing insects. They have long, finger-like protrusions above ground that twitch and flex. Are they alive? Are the hives the slowly-decaying corpses of massive, ancient bugs?
I decided I really didn’t care to find out. We killed our share of bugs but, just as we were about to high-tail it out of the hive, something pretty and blue and flappy appeared on the screen. So I tamed it. Meet our new friend Honeycomb (named, of course, after a character from My Little Pony).
That’s about it for the Feralas edition. With Honeycomb in tow Iarann and I headed for the next zone and the next adventure. Where will it be this time? I’m still deciding. I might trade the lush comfort of Feralas for the arid beauty of Thousand Needles, or I might find myself trekking through the putrid forests of Felwood. Find out next time! And don’t forget to stop and admire the scenery once in a while.
With the holidays firmly behind us (and the memories of that one night we got smashed on eggnog in Darnassus…) I headed on to Stonetalon Mountains. Iarann has been dutifully plodding her way through quest after quest, all the while avoiding death to the best of her ability, and keeping to zones that are slightly beneath her level has paid off. Even so, you don’t know fear until you’ve leveled under the “no death” clause. Suddenly everything is terrifying: Horde troops, rare spawns, falling ten feet down a mountain side, suspiciously placed peacebloom…
The transition from shady, cool Ashenvale to arid, mountainous Stonetalon was a little jarring.
The scenery may have changed but the Horde presence remained the same. I got a little sick of them by the end of the zone. Having leveled through here as Horde once before, I sort of remember the story line, and Garrosh’s role in it. The Alliance side was not quite so compelling. Oh well.
Questing here took Iarann through many perils. We encountered my worst phobia in a little vale just off the path:
And this one, too, which I killed. Hard. With my bow. DIE. (Actually I was tempted to tame it but didn’t have the room.)
There was also this colossal fish which I took down with the help of several elven archers that I had freed from Horde cages earlier.
The perils continued with dickbag quest givers who say rude things to you when you turn in quests. Not to name names, but it was this guy:
Seriously though, he was super rude. So I took a screenshot of him so that everyone would know to /spit on him next time they’re in Stonetalon.
It was not all dickwads and jerkbags, though. One of the quests in the first base you come to in Stonetalon has you repair a very large battlebot named Big Papa at the behest of a little girl named Alice. Last time I was here I didn’t get the reference, but having played the Bioshock games since then, I was totally thrilled to get to do that quest.
We then headed onward through the trees towards our next quest hub. For being a war-torn land, Stonetalon has some beauty to it.
We did some quests with the Grimtotem tauren, possibly one of my more favored tauren tribes in the game. I’m still not over Cairne’s death but I have to admit that Magatha is an awesome antagonist and I wish we would see more of her. Alas, with the next expansion focusing on Draenor, it’s unlikely. But I did get to do some quests for this guy:
As an aside, I love love love tauren architecture and culture. Also, Grimtotem tattoos need to be a thing for players.
After creepily taking pictures of a half naked tauren chieftain without his permission, I scuttled off to do some quests involving a bomb I had encountered early in the zone. It seems I wasnt as successful at diverting it as I had hoped, because I found it again back in the hands of the goblins some time later. Here’s how it went down:
On a side note, though, rescuing helpless druids made me mad. Way to be an embarrassment to druid-kind, guys. You’re druids! You’re not helpless! Shapeshift! Pop barkskin! Entangling roots! Dash! MOONFIRE SPAM! Ugh, nevermind. Just run around screaming and die. You know, if Sylvestris had been arch druid of this school, this wouldn’t have happened. I mean really, the head druid guy was about as useless as a naked mole rat. “What?! The Horde is going to bomb my school?! Quick! Hop on my hippogriff and…rescue five of my 60 students. Yeah, just five will do. But make it the brightest five, okay? And when you’re done with that, we’ll just sit back and watch the bomb drop…”
I paid my respects and moved on. We soon came to a pretty little enclave of Gilnean folk situated on the bluffs overlooking the sea. As with all things Gilnean, ravens were involved, trees were abundant, and it smelled vaguely of dog.
“Houndmaster” sounds like a hunter spec that needs to happen. At the very least, I want the option to walk my pet around on a badass chain like in the picture.
The furry dog guy in the dress sent us on our way to poke at a dragon’s nest using a slightly terrifying device engineered by a gnome who wanted really badly to get jiggy with a werewolf. None of these things gave me much confidence in my mission, and being blasted around by a pair of rockets strapped to my back was not my idea of playing it safe. Did you know you take fall damage if you rocket launch yourself too far? I didn’t. This quest is not Iron Man Challenge friendly. Be careful!
As it turns out, big black drakes like to live in active volcanoes.
They are also not very fond of people who come in, kill their whelps, and smash their eggs.
Despite the occasional aerial sneak attack by an angry black drake, I returned to the Gilnean base unscathed (though slightly singed by faulty Gnomish technology.) I didn’t linger, though I would liked to have done so, and made my way back across the zone headed west. I decided to hit up the Southern Barrens next instead of Desolace, because Desolace would have made for some fairly bland screenshots. Also, it’s icky.
We end our journey here, at the edge of the Barrens, in an Alliance base where Iarann can catch some resting bonus, get off her hooves for a while, and flirt with the many identical human men in armor.
She can also spend some time training her newest pet. I found a rare spawn raptor in a cave just off a path in Stonetalon, and while I usually slaughter anything with a silver dragon around it, I decided to tame this one. Good call, too, as this model of raptor isn’t available again until Northrend levels. His name is Ahuizotl, after a character in the My Little Pony series. Say hi!
That’s the adventure so far, folks. I’m not dead yet and I’ll be hitting up the Barrens soon. Wish me luck in my quest to 90 with zero deaths!
Last time, we left off just as I was beginning to quest in Ashenvale. Today, I’m gonna ramble about my questing experience there and show you some random pictures, too. As before, click the screenshots to view a high-res version. They might even make a good desktop background!
Ashenvale is gorgeous. It is one of the first zones I quested in back in classic WoW on Sylvestris, so it holds some sentimental value to me. Of course, it’s no longer the same after Cataclysm, but the peaceful green and blue woods and aura of night elfishness are familiar all the same.
Their lush boughs and verdant vales are a little deceptive, as I found out while trying to level my little hunter. On more than one occasion I found myself beating a hasty retreat from ravenous furbolgs and elite druids in bear form. The Horde is also to be handled delicately if you’re running as under-equipped as I am. About half way through the zone quests, I ran in to a tauren NPC kneeling beneath a tree. I cautiously crept closer to see what he was doing there, realized he was an elite level ?? guard, and ran away screaming. Good times.
Ashenvale is home to many threats. This includes but is not limited to wayward fire elementals:
Invading Horde armies:
And legions of demons:
I recall two near-death experiences. One while completing the quest chain where you acquire Dartol’s Rod and help the friendly furbolg, and the other while trying to grab said rod out of a cave guarded by an elite bear patrol. Obviously I didn’t die or this post would be titled “Iron Man Challenge: Cue The Sad Trombone”. Heh.
There was so much more to Ashenvale than just fighting the Horde. I took some time to thoroughly explore the zone (my goal is to get both the exploration achievement and the questing achievement for every zone I participate in before moving on) and found some pretty little things tucked away in corners people don’t visit anymore.
Like this moonwell. Gosh I love moonwells.
And these creepy trees tucked away in a demon camp in the south. I always loved the contrast between the gorgeous greens of the forest and the dead grey demon hollows hidden away out of sight. Near these particular trees I found a rare spawn demon and two flanking demonic guards. I killed all three without any hassle, I’m proud to say.
I think the size of this fallen, half buried statue really gives you some idea of how massive the elvish empire was before it crumbled during the invasion by the Burning Legion (thanks a lot, Azshara). I can only just imagine how incredibly large that statue must have been before it was toppled.
I made a point of visiting Bough Song while I was in eastern Ashenvale. When I was a new player, I died here a few times to the elite dragons. Now that these dragons aren’t elite anymore, I took my revenge and slaughtered as many of them as I could, including some of the larger drakes that came out of the portal.
I also paid my respects to the monument left in honor of Grom Hellscream. It’s a shame his son has done nothing worth honoring.
Exploring Ashenvale and completing all of the quests got me to level 29. So far I haven’t had much of an issue surviving as long as I can keep my battles one-vs-one. And now that I have Freezing Trap, I can take care of any battles that aren’t in my favor. I’m keeping myself entertained by shooting screenshots and switching out my active minipet every level as a reward.
I have decided not to pet battle as I level up, because pet battles allow you to gain experience without any real risk of death, and that doesn’t seem to be in the proper spirit of the Iron Man Challenge.
Finally, Fluttershy my ever-loyal moth got an upgrade to a prettier model today. I exchanged the starter moth that draenei hunters come with for one of the blue moths found on Bloodmyst Isle.
Wish me luck as I head into Stonetalon for the next set of quests!
When I set out to write these little pet guides, I knew I would have to limit it to the pets I was able to catch myself. After all, if I can’t catch it, I have no business writing a guide on it. So when I caught my Unborn Val’kyr yesterday, I knew it was time to make this guide. Bear with me, it’s a long one.
The Unborn Val’kyr was introduced in patch 5.3 as a new elusive undead pet for us to chase after. She was intended to be rare, but not quite as rare as the minfernal or the scourged whelpling. If you have camped and captured either of these pets, you know about what to expect when you go after the Val’kyr.
Unlike her rarer cousins, the Val’kyr has quite a few spawn points: 27 total, in fact. This means that camping her is more difficult than camping a pet that spawns all in the same spot. But for the dedicated pet collector, the val’kyr is a worthwhile investment that should not be foregone due to the daunting task of collecting her. Hopefully the information I was able to collect during my time hunting her will be useful to you in your hunt as well.
The Unborn Val’kyr spawns only in Northrend, excluding the zone of Wintergrasp. She has three spawn locations per zone and can spawn at any one of them randomly. Only one val’kyr can spawn at any time in all of Northrend. You won’t ever find more than one up. She can spawn in Sholazar and then next time in Grizzly Hills. There is no discernable pattern to her spawns. Be prepared to trek all over the continent in search of this pet. This map of Northrend shows all of her spawn locations in blue and the suggested route to travel in red. For more precise locations, the following are her spawn points as you would input them to a coordinates addon like TomTom:
/way Icecrown 47.9, 86.6
/way Icecrown 73.8, 64.5
/way Icecrown 43, 33
/way Storm Peaks 42.5, 78.5
/way Storm Peaks 65, 41
/way Storm Peaks 29.0, 50.0
/way Borean Tundra 48, 8
/way Borean Tundra 80, 48
/way Borean Tundra 32.7, 60.1
/way Sholazar Basin 58.5, 22.0
/way Sholazar Basin 44.47, 69.59
/way Sholazar Basin 36.8, 19.4
/way Zul’Drak 57.0, 39.8
/way Zul’Drak 75, 22
/way Zul’Drak 24.3, 63.7
/way Dragonblight 82, 66
/way Dragonblight 26.9, 54.1
/way Dragonblight 64.4, 43.7
/way Grizzly Hills 61, 18
/way Grizzly Hills 79.60, 50.79
/way Grizzly Hills 26, 57
/way Howling Fjord 71.91, 43.39
/way Howling Fjord 45, 43
/way Howling Fjord 68.10, 67.63
/way Crystalsong Forest 19 57
/way Crystalsong Forest 43 44
/way Crystalsong Forest 67 49
The val’kyr can spawn at any time of day or night. I caught mine at roughly 2pm. There has been much debate and inquiry into how to force her to spawn, since it was originally hinted that she only spawns under certain circumstances. But the issue has been laid to rest: nothing the player can do will influence her spawn rate. Simply put, it’s out of your hands. However, players have noted (anecdotally) that she respawns faster after a successful capture than after a failed attempt. So if a player battles her and fails to catch her, she will respawn much later than she would have had they succeeded. Anecdotal forum evidence suggests her respawn timer is less than 2 hours.
Since you cant influence her spawn rate, there’s no need to run yourself ragged trying. My best advice to you, the intrepid pet collector, is to input all the coordinates I listed into TomTom (or whatever you use) and have them displayed on your map in-game. You can either camp one specific spot, or you can fly loops around Northrend. If you have limited time, I recommend parking an alt or two in Northrend at a specific spawn location and checking them periodically, especially late at night and early in the morning. But if you have time to spare, actively flying around seems to be a better bet. That’s how I found mine. I started my circuit in Zul’Drak and found her in Borean Tundra. With 310% flying each circuit takes about 15-20 minutes at most. If you run in to another pet hunter flying the same circuit, go the opposite way.
Quite a few of her spawn points are accessible to a low level character, so long as they have means of transportation. A character as low as level 60 with a flying mount can reasonably camp out at some of her spawn locations without fear of dying.
If you do manage to find her, congratulations! You’re only half way done with this nightmare. The val’kyr has two abilities which cause it to die in combat. One of these abilities, Unholy Ascension, is permanent. If she casts this during your combat, she is dead, and you are done. Go find another one. The second ability, Haunt, is not permanent. She will “die” and enter your active pet as a spirit to deal damage. Do not allow your pet to die while Haunt is active. Heal, absorb, whatever you can do to keep it alive until Haunt is over and the val’kyr reappears. She was hotfixed soon after going live so that she wouldn’t cast these abilities very often, but she can still use them. For what it’s worth, mine never did anything but cast a simple attack (not sure if it was Shadow Slash or Shadow Shock). Your best strategy is to bring her down quickly and cage her as soon as possible.
A few months back I decided I would get in on the Iron Man Challenge…then I promptly forgot all about it. Yesterday I noticed I had a character on a new server and I didn’t remember rolling a character there. Surprise! It was the low level character I made to do the Iron Man Challenge! So meet Iarann of Skywall US:
I chose a Draenei hunter because of the Draenei racial heal ability. Also, a hunter just seemed easiest. Feign death should be a lifesaver. Ice Trap, deterrence and disengage will also probably save my squishy bacon a few times. And if I get into trouble, I can sacrifice my pet and run like the dickens.
The official rules are posted here, if you want to check them out for yourself. But basically, you level from one to the cap without dying, without any assistance, and without anything such as talent points or buffs or good gear or professions except First Aid. If that sounds hard, well, good. This is a challenge, not a walk in the park! One of my favorite ways to pass the time and get some experience is pet battling, but I haven’t found any official ruling on that yet so I’m going to avoid it until I do. I don’t see any reason why I couldn’t partake, but just in case…
In addition to following the official rules, I have a few strategies of my own I think will help me stay alive. Dying randomly and in various strange ways is kind of a talent of mine. Many of those deaths occur when I tab out of the game, leaving my poor character standing defenseless in some dangerous place. So I am going to have to curb that bad habit, as well as implement a few other safeguards such as only tabbing/logging out while I’m in an Inn or city where I’m safe. I am also going to avoid doing quests that send me into notoriously lethal spots, such as caves and strongholds and the like. I’ve been playing long enough to have a good idea of where those problem spots are.
So far, levels 1-10 have been cake, just as they always are. But they come with an undercurrent of anxiety because if I screw up and die I have to start all over again. Fluttershy (my moth) and I have been going slow but steady, taking our time and paying a hell of a lot more attention than we usually do while leveling. I’ve been using my hunter tracking abilities to keep aware of my surroundings at all times, and to make sure I don’t blunder into a hornet’s nest full of mobs without thinking.
One thing I noticed was that the official rules forbid hunters from using pet talent points (obviously an outdated version of the rules, since hunter pets haven’t had talent points since Cataclysm) but when my hunter hit level 10, her pet was automatically specialized, with no option to unlearn that specialization. I guess it’s alright if it’s something the player has no control over? At any rate, Iarann hasn’t been flagged in the database as breaking the rules, so I guess pet specializations are in.
If you want to check out my place on the official challenge website, you can find Iarann listed here at the very bottom of the list. I’ll also be updating her progress sporadically on my blog.
Here’s hoping that this challenge doesn’t send me drooling to the looney bin any time soon.
Moon Moon, for those of you who don’t crawl around the internet often, is an internet meme which began on Tumblr. It features a mentally challenged wolf doing very odd things in moderately amusing photographs (wild wolves are about as silly as domestic cats apparently) with dumb captions…it’s basically like any other animal meme on the web, except this one made it’s way into WoW.
For those who don’t give a crap about internet memes (I don’t) then here’s the low down on this pet: Moon Moon is a wolf battle pet with a unique model obtainable from a rare boss found only during the Darkmoon Faire. Rare drop off a rare mob found only one week out of the month? Yeah, I’d say that qualifies this little guy as a rare pet!
Moon Moon is found as a drop off the rare spawn boss Moonfang, who spawns on the Darkmoon Isle. You can get to the isle via portals located in Goldshire (Alliance) and just south of Thunder Bluff (Horde). Take the portal and head south-west from there. The shortest way to Moonfang is to cross through the woods and jump down the cliff. Moonfang spawns at approximately 39, 43.
The Darkmoon Faire occurs only one week a month, beginning on the first Sunday of the month. Check your in-game calendar for dates and times for your region. Moonfang is only around for seven days a month, so if you’re hell bent on this pet you will want to make the most of it.
Moonfang isn’t so much a conventional rare spawn as she is the end result of an event. This event cycles about once every hour and begins by the spawning of numerous Moonfang Snarlers. These are non-elite wolf mobs that spawn all over the forested areas of the island. Kill a number of them (a large number, probably 15+) and Moonfang Dreadhowls will spawn. These are elite and difficult to solo, but thankfully there are a lot of people on the island waiting for Moonfang. Kill a few of those (about 2 or so) and Moonfang will spawn to avenge her fallen children.
While killing the non-elite and elite wolves, you will notice emotes in your chat log if you’re paying attention. “There is a pained howl from deep within the woods” and variants of this pop up every so often as you kill wolves. Kill enough, and the text “BEWARE: Moonfang Dreadhowls now roam the woods” will appear in the middle of your screen like a raid warning. Similar text flashes on your screen when Moonfang spawns, so missing her spawn is next to impossible.
Moonfang hits very hard and can be difficult for smaller groups. Larger groups of players can zerg her without a lot of difficulty, but you should be wary of her all the same. Her attacks are:
[Leap for the Kill]: Leaps at a target and all enemies within range of that target suffer massive damage. Get out of the way FAST.
[Moonfang’s Tears]: An AoE similar to Starfall. It is easy to spot and easy to stay out of, just get out of the white lights.
[Moonfang’s Curse]: This transforms all enemies close to Moonfang into her servants. If you get caught in it, you will be transformed into a worgen and you will heal her. Run away when you see it being cast. This is mostly a concern for melee.
[Call the Pack]: This summons non-elite wolf adds, and a ton of them will appear. One for every person within 40 yards of Moonfang. They should be killed so they don’t eat your healers.
So the basic strategy is to run away from any bright lights on the ground, run away from her when she casts Curse, and don’t stand next to anyone who is being targeted for Leap. Keep the ads off healers and if you die, run back quickly.
A few tips: Reports suggest that Moonfang can reset if kited too far from her spawn location. Don’t do that. Also, if no one is around to kill the Snarlers to start the event (or if people are being dumb and ignoring them) they will eventually despawn and the event timer will reset. Kill the wolves!
When Moonfang is dead she can drop a few different vanity items, which includes the pet [Moon Moon]. If this is your first kill, she will drop an item which begins a quest. If she died and you don’t have the option to loot her, don’t panic. Moonfang has no trash loot (no coins, no currency of any sort, and no grey items) so if she didn’t drop one of her unique items for you, you won’t be able to loot. It’s not a bug and you’re not missing your shot at loot. You just didn’t get anything this time.
From personal experience I can say that the non-elite Moonfang Snarlers begin spawning again about 45-50 minutes after Moonfang dies. I have been able to reliably camp and kill Moonfang with a 50 minute timer set. I kill her, set the timer, go do other things, then come back when the timer goes off. Anecdotal evidence suggests the pet has a reasonable drop rate. Not too low, not too high. But as always, RNG is nobody’s friend. The pet can be caged and traded, so check your local auction house if camping isn’t going your way.
Best of luck getting the pet to drop!
I’ve been enjoying this latest patch and it’s brand new island, mostly because I enjoy content that I can experience by myself and at my own pace. So far I have done nothing but run around in circles killing things, and while that probably sounds like a recipe for boredom, I actually quite enjoy it. The island is beautiful, there’s always a rare spawn up to kill, and I enjoy hanging out with my server’s community. I might come to regret it later, but for now I like hanging out on an island with the folks who call Bloodhoof home.
One thing I’m not too keen on is the pet situation. I love all the new pets, and I love that many of them are fairly unique, and I adore the fact that every patch comes with buckets of new pets…but I don’t care for the drop rates on these pets, and I don’t enjoy running frantically all over the island trying to tag a rare spawn before it’s five second lifespan is up. I’ve done a bit of research and testing since the patch launched in order to maximize my own pet collecting efficiency, so I thought I would post it here so other people might benefit.
Let’s start with a simple overview of the island. You must be level 90 to access the Timeless Isle, and you can do so either by flying there all on your own or by talking to Chromie, who now sits atop Mogu’Shan Palace. She’ll give you a quest and a teleport to the island. Once there, you’ll be given a few quests to orientate yourself with the island, but there are no major storyline or quest chains here. The zone isn’t on rails, it isn’t unlocked piece by piece and it isn’t phased in any way. Nothing is stopping you from ignoring the quests and running amok all on your own.
The island is covered in elite mobs, most of which are easy to solo if you aren’t a complete dunce. There are also numerous treasure chests to open, all of which are specific to you. No fighting with other people over chest spawns! There are also a ton of rare spawns to kill, events to participate in, and five world bosses to poke. The fifth, Ordos, is only accessible if you have the legendary cape from Wrathion, but he doesn’t drop a pet so who cares.
Take some time to orient yourself on the island. It feels a bit overwhelming at first because almost everything drops a pet. But instead of drowning in the sea of rare spawns, I recommend going about it one pet at a time. Focus on one, and when you get it, go to the next. Mods like TomTom and NPCscan can be invaluable when you’re camping things. New with this patch is a skull icon on your minimap whenever a rare is nearby. No more target macro spamming, no more guessing. If a rare is up, it will appear on your minimap as plain as day.
I’ve had success with the following camping style: park yourself somewhere close to a rare spawn location. Add the rare spawn to NPC’s database so that when it spawns, NPC scan will yell at you. Wait. When the rare spawns, kill it, then set a timer for 30 minutes. You can now log out, switch to an alt, go make dinner, whatever. When the timer goes off, make sure you’re back at your camping spot. You will want to clear your cache between spawns, too.
Armed with a good camping strategy, a few good addons, and a lot of patience, you’re probably ready to tackle the Timeless Isle. So let’s look at what pets it has for us.
First off, here’s a map I made on which I have marked every rare spawn that drops a pet.
While the Timeless Isle brings with it 21 new pets, only 8 of them are dropped by rare spawns. The map I made above shows the spawn locations of each rare spawn visually, and I will also provide coordinates for those who use them. All rares on the island are unable to be tapped, meaning that no matter who hits them first, everyone who participated gets loot. Now then, a list of the rares with as much info as I can provide.
Monstrous Spineclaw: This rare crab drops a [Spineclaw Crab] pet. Unlike other rares which have a set spawn timer, this rare has a chance to spawn in the place of any elite crab on the island. In order to see it spawn, you will need to kill the crabs. As such, its spawn location varies and is difficult to camp.
Imperial Python: This snake drops a [Death Adder Hatchling]. Like the Spineclaw crab above, the python spawns in place of one of the many Death Adders on the island. Killing the adders has a chance to spawn the Python. He’s up fairly often, and more than one python can be alive at one time. He hits extremely hard and must be killed quickly, so wait for backup.
Zhu’Gon the Sour: This alemental spawns at 37, 77 right in the middle of Old Pi’jiu. An event must be completed before the rare will spawn. When the event begins, alementals will swarm the village. Killing ten will force Zhu-Gon to appear. He drops a [Skunky Alemental]. He has a 30-60 minute respawn timer.
Gu’chi the Swarmbringer: This is a rare grub the size of a small whale and he drops the [Swarmling of Gu’chi]. He is on a spawn timer of approximately 30-60 minutes and spawns at 41, 80, or just south east of Old Pijiu. He will patrol in a north-easterly direction if not killed, but nine times out of ten he is slaughtered seconds after spawning.
Bufo: This frog looks only slightly different than the other frogs hopping about in the Croaking Hollow on the south east side of the island. He has multiple spawn points within a few yards of each other but does not need to spawn in place of a regular frog. His respawn timer is 30-60 minutes. Like the frogs, he deals a stacking debuff which causes instant death at 10 stacks, so be sure you can burn him quickly or else wait for reinforcements to arrive. He drops a [Gulp Froglet].
Leafmender: Hiding among his fellow sprites, he drops an [Ashleaf Spriteling] when killed. He spawns at 67, 44, along the northern part of the Blazing Way. His respawn, like all rares on the Isle, is 30-60 minutes.
Garnia: This Pandaren elemental spawns way up at Ruby Lake, at 64, 27. The only way to get to her is to hitch a ride on one of the island’s albatrosses. The best place to catch one is around 33, 54 at the stairs of the Celestial Court. Tag an albatross by hitting it once with a ranged attack as they swoop through the court. It will pick you up and carry you around the island (slowly) in a set path. After several minutes you will pass over Ruby Lake. Attack the albatross again to force it to stop midair over the lake, and kill it. You will fall into the lake. It is recommended that you park an alt here at the lake and check frequently rather than making the trip up several times a day. Garnia hits very hard and her primary attack must be interrupted. She drops a [Ruby Droplet] when killed.
Spirit of Jadefire: Another Pandaren elemental, the Spirit drops a [Jadefire Spirit]. It can be found deep in the Cavern of Lost Spirits, the entrance of which is at 43, 40. Like Garnia, interrupts will greatly reduce the damage taken when fighting the Spirit.
So that covers the pets that you must obtain by killing a rare spawn. Keep in mind that the drop rates for these pets are fairly low, so you will need to kill them repeatedly. My best advice to any would-be pet collectors is not to run all over the island chasing the latest announcement in general chat. Park your butt firmly in one place (I prefer hanging out at Pi’jiu since multiple rares spawn very close by) and wait. Watch TV, listen to music, annoy your friends in guild chat. But camping one spot will ensure you get a kill, rather than forcing you to race around the island and always end up being two seconds too late for that rare you really wanted. Finally, these rares die fast. Like, really fast. So pay attention and get your tag in as soon as possible. Tabbing out for even a minute might cause you to miss the spawn and the kill entirely.
Now that we’ve looked at rare spawn pets, lets look at the pets the isle offers that can be picked up by other means.
The map above shows you the relative locations of all pets on the isle which do not drop from a rare spawn. However, it excludes wild battle pets and pets given as a reward from the Celestial Tournament. We’ll cover those further down. As you can see, there are a ton of pets available on the island that don’t require you to camp for weeks on end.
[Dandelion Frolicker]: This pet drops from an event which takes place around 45, 72. At this location there is a large tree surrounded by friendly little sprites. About once every 15 minutes or so, a large pink crystal will spawn nearby. Click the crystal, and these sprites will attack you. Murder them in droves and a Scary Sprite will spawn (at a rate of about 1 every 10ish seconds if you’re killing sprites fairly fast). Kill the Scary Sprites and they have a chance to drop the Frolicker. This event is a “solo” event, as whoever clicks the crystal is the only person who can attack the sprites. However, if you are in a group everyone can loot the Scary Sprites and you can receive healing while you go on a rampage.
[Azure Crane Chick]: This pet drops from the numerous birds’ nests found on the ground all over the island. The yellows dots on the map represent only a tiny handful of total nest spawn places. Anywhere you see cranes hanging out, there will be a nest. Looting the nest usually awards only a small amount of coins, and will always aggro nearby cranes. But sometimes you’ll get a pet out of it, too.
[Bonkers]: This pet drops from treasure chests in a cave located at 57, 42. Speak to the hozen inside and purchase a key from him for 500 coins. Use the key to open a chest – any chest, it doesn’t matter which. The usual reward is a number of coins, usually several hundred. You can also receive epic BoA armor items, Burdens of Eternity, and, more rarely, a pet. You can buy as many keys as you want, so go nuts.
[Sky Lantern]: Finally a pet that doesn’t require any funny business to obtain. If you have 7500 Timeless Coins, you can purchase this peaceful lantern from Ku-mo at approximately 40, 63, on the southern edge of the Celestial Court. This lantern cannot participate in pet battles, but it’s pretty all the same.
[Ominous Flame]: This pet has a small chance to drop off the elite Foreboding Flames inside the Cavern of Lost Spirits at 43, 40. These flames die quickly if you’re all roided out with Timeless Isle buffs, but you will still want to make a habit of interrupting their primary spell attack. Click on the fires inside the cave for added defense against their attacks.
[Jademist Dancer]: Like the Ominous Flame, this pet drops off of the elite elemental spirits flitting around on the beach at about 25, 29, on the very northern coast of the island. These, too, should be interrupted as often as possible to minimize the damage you sustain in combat.
If you’re looking for easy pets to add to your collection, these require no camping, no headaches when you miss a spawn, and no pulling your hair out because other people killed a rare faster than you could whip out a Moonfire. Most of them simply require a little patience and a little coin.
The next pets the island has to offer are wild battle pets, which you must fight and capture. While adding three more moths to your collection may sound boring, these three moths are worthwhile additions to any team. They each have a unique set of moves which makes them unlike any moth we’ve had before. Two of them can be captured on the ground but the third must be sought high above it, on the windy peaks accessible only by albatross ferry.
The above map shows the approximate spawn locations of the three wild moths on the isle. The Flamering and Ashwing Moths can be fought and captured all over the island. Both will appear as primary pets (those places marked on the map) and a secondary battle pets to other moths. The Skywisp Moth only spawns high up on mountain tops, where it must be reached by albatross. I was able to catch a ride on a friendly bird (which I then murdered by way of saying thanks) to a slope high above the Blazing Way at about 74, 34 (not marked on map, my bad) where a group of 4 or 5 moths were hanging out. The birds can be tricky because if you stop DPS they will continue to fly, so more than once I missed my mark and had to wait for the bird to come around over another mountain top before it was safe to kill the bird and drop down. The Skywisp moth does in fact appear as a secondary pet when you battle other moths, so it is possible to catch without every bothering with the slow as molasses bird taxi.
You can also reach these peaks by swimming out into the water until you can mount on a flying mount, then flying up as high as you can over the place you want to end up (such as over the lake where Garnia spawns). Then dismount and use a glider or a slow fall mechanism in order to pilot yourself to your destination. I gave it a shot and died spectacularly, so use at your own risk. Gliders can be purchased from Ku-mo, the same little Pandaren boy who sells the lantern pet.
Finally, the last pets you can obtain on the island are those you can purchase from the Celestial Tournament. I haven’t managed to win the tournament yet, so this guide will not feature walk-throughs or helpful tips on how to beat it. Sorry. If at some point I manage to get it down, I will write about it so others can do it too. But I haven’t, so I won’t. The gist of the Tournament is this: you enter a solo scenario where the Celestial Court is full of pet trainers instead of standing empty. You fight three initial trainers who each have a team of three legendary pets. I managed to defeat these just fine, actually. But then you must defeat all four of the Celestials in battle, and they are hard. Win the tournament and you will receive currency used to purchase one of four new pets modeled after the celestials: [Xu-Fu, Cub of Xuen], [Yu’la, Broodling of Yu’lon], [Zao, Calfling of Niuzao], and [Chi-Chi, Hatchling of Chi-Ji].
Patch 5.4 introduced a lot of new pets, and most of them can be obtained right here on the isle. Hopefully this guide and the maps I painstakingly slopped together in Paint will help you figure out what’s what and where it is so you can gather pets to your heart’s content.