Monthly Archives: January 2012
I feel like there’s very little to be excited about in WoW right now. I log in, poke a few buttons, snoop on the auction house, and then lose interest and log back out. What might pique my interest in this game? What might make me want to play?
Oh, I know. Add a couple of new pets!
The Lunar Festival got a few nice updates this year, notably the two new pet lanterns that popped up for sale for 50 coins each. Because I never partook in the celebrations in earlier years (at least not once I got all the achievements and the title) I didn’t have a stockpile of coins in my bank, so I had to start over this year. I visited every elder in Kalimdor and Eastern Kingdoms including the Horde capital elders. I was in and out so fast (dirty joke goes here) the guards didn’t even have time to shoot me. I hit a few dungeons to round out my coin collection and then blew it all (we’re full of dirty euphemisms today) on a pretty new floaty companion pet.
Not satisfied with one lantern when I could have two, I hijacked my fiance’s account and took over his newly minted Horde death knight and continued the rampage across the world. Only this time it was very painful. Over the course of the last few days I crawled, died, rezzed, died, and crawled again more times than I care to count. I corpse-hopped through Ironforge, I evaded ancient treebeards in Darnassus, and I ran screaming through Zul’Farak with 90% of the troll population salivating at my heels. It wasn’t pretty. It’s wasnt fun. But 40,000 deaths* later and irreparable damage to my gear (no, really, I can’t afford to repair it) I finally have 50 coins and a shiny Horde-only pet to send to my main. It was worth the effort.
If you’re like me and cannot stand to let a pet pass you by when you could roll a low level alt and get the snot beat out of you, here are some tips.
- You don’t need to have flying to be able to gather coins, but it does help (a lot).
- Being at least level 58, such as a new death knight, will open up all of Azeroth’s flight paths for you which makes flying around to collect coins much easier.
- I recommend making a new death knight of the opposite faction in order to attain the other lantern. It takes about an hour to finish the starting zone and pledge allegiance to your faction.
- Most of the dungeon elders are off limits. If you’re level 60ish you can get to the Zul’Farak elder, but don’t count on getting to the Stratholme or Blackrock elders without some means of stealth or a helpful high level friend.
- You can get to the Stormwind elder very easily. He’s not even in the city, and getting to him won’t flag you if you’re Horde.
- Ironforge is a pain in the ass. Avoid it if you’re Alliance. The corpse run is not worth it for one coin.
- Use graveyards and spirit healers to your advantage. I was able to get into Darnassus easy because I died close enough inside that my ghost popped up in Dolanaar.
- You can ghost run across the ocean from Lor’danel to Rut’theran village if you don’t have flying (for Horde).
- You don’t have to be level 70 to chug on out to Northrend. There are several elders there well within reach of a low level character. I was able to nab 3 or 4 without dying. They are located mostly within cities or camps so you don’t have to brave the wilds too much.
- You won’t be able to get to 90% of the Cataclysm elders without flying, but if you’re desperate for your last few coins I recommend trying to grab Elder Menkhaf in Uldum, as he is closest to the entry point. You might also have luck running into the Twilight Highlands from the Wetlands and grabbing the elders there. I didn’t attempt these so I don’t know.
- Finally, here is a helpful macro for those of you who are having trouble with the guards. I kept getting to an elder only to be shot down in one hit, which made it impossible to interact with the elder and complete the quest. If you right click the elder and then spam this macro really fast, it will auto-complete the quest for you.
And finally, I scored on the auction house and grabbed myself the crimson whelpling for 6 grand. I don’t feel ashamed. I spent countless hours farming for him, so I did put the effort in. Besides, the world will be a better place without whelpling genocide.
Here’s to 167 pets! Hooray!
Just a quick “overview” style guide for brand new level 1 druids. It isn’t intended to be in depth or mathematical. It’s more of a “how” than a “why” guide. If you need some in-depth answers to high level gearing or spec questions, this guide over at the official forums will answer them. Let’s take a look at the very basics of bear tanking…
First, you have to be Feral spec in order to tank. When you hit level ten, put your first talent point in the Feral tree. Feral Swiftness or Furor are good places to start.
Second, you won’t even get bear form OR the ability to tank until level 15, which coincides with your ability to finally queue for the dungeon finder. However, as I have mentioned before, I don’t suggest you start tanking until level 18. At level 18 you will get Swipe, which makes tanking ten times easier.
Finally, you will want to choose talents that enhance your bear abilities over your cat abilities. Many talents do both. Some talents are exclusively bear-oriented, some cat-oriented. If you’re going to do nothing but chain-run instances as you level then cat abilities are somewhat pointless. If you want to quest in between dungeons, then cat abilities are fine. It’s up to you and your playstyle.
A new level 1 druid has no real choice in his gear. You’ll wear white crap and like it. But as you progress keep an eye out for Agility and Stamina gear. Agility and Stamina are your two top stats. Avoid intellect, spirit and strength. If you happen across a strength item and it is an upgrade for you from whatever low level white item you’re wearing, take it! But replace it with agility as soon as possible, and never roll on a strength item in a dungeon. A bear tank is best served by two handed weapons such as staves and polearms. Once you have access to them in dungeons, avoid one handed weapons like daggers and never use an off-hander. They only have caster stats anyway. As a final note on gear, steer clear of cloth pieces. Their stats will never benefit you and you lose armor, which is important for tanks.
I would advise a new bear tank to ignore enchanting as he levels up. You replace gear too fast for it to be worth the cost of an enchant, but in the event you come across something free or cheap, enchant for stamina or agility.
You wont run across gem slots until you hit Outland, and my advice again is to ignore them since you will replace gear fast enough anyway. But, if you want to gem, slap solid stamina or agility gems in the sockets regardless of what color or bonus is there. Stick to low level gems. Stamina will likely be cheaper than agility anyway.
Glyphs at this level are not required, and I would say don’t waste your time until the later levels. However, as soon as you are able you should pick up Glyph of Maul. It will make your life easier from the get go.
As you level you will begin to see things like critical strike and hit on gear. At lower levels it really doesnt matter which of these stats you have on your gear. Bears will generally benefit best from hit, crit and haste. They will gain no benefit from spell power. A high level bear needs dodge; however, you will not find dodge on any bear-appropriate gear. Dodge gear in low level dungeons is meant for paladin and warrior tanks; avoid it.
Your Tanking Rotation
Start by opening up with Mangle on your primary target, then hit Swipe if there is more than one mob attacking you. Use Maul as rage permits. This is the basic level 18 bear “rotation”. Use Growl if a target strays from you and starts hitting another party member. Use Swipe on cooldown if there are multiple mobs. In your 20s I recommend using Faerie Fire to pull initially, and using Enrage to generate rage before the pull. It isnt very complicated and you don’t have a lot of room to wiggle between three basic attacks to hold threat.
A Note on Rage
Rage is your only resource as a bear. You get rage by hitting mobs and being hit by mobs. As such, it is important that you keep threat on whatever it is you are attacking. If the mob runs off to attack someone else, you wont get rage, and if you don’t have rage, you cant attack, which means you cannot get that mob back, which leads you into a spiral of hopeless, ragelessness. This is a problem in low level groups because no one cares to wait for a tank to pull and you’re stuck trying to taunt things.
A Note on Threat
Threat is basically a measure of how much your current target hates you. If it hates you the most, it will attack you. If it starts hating the mage more, it will run off and attack the mage. Your job is to keep that target attacking you at all times. If you are having trouble with this, try marking your current target with a skull to indicate to your group which one to attack. Always use Mangle on cooldown and Maul if you have sufficient rage.
Basic Bear Tanking Stuff
A few key things to keep in mind while you brave the dungeon finder…
1. You should always be the one pulling. If a “helpful” DPS in your group tries to pull, politely ask them not to. Cite your need for rage as a reason if you’d like, but the bottom line is that tanks pull. The end.
2. Never ever EVER allow a mob to attack you from behind. You have no chance to dodge attacks from behind. You want all mobs to always be standing in front of you. Wiggle around to position them correctly.
3. Never at any time shift out of bear form while you are actively being attacked. That’s like a paladin tank taking off his shield and sword. If you shift out of bear form not only do you lose ALL ability to attack (and thus hold threat) but you also lose a huge chunk of your armor and health. That means that if you are attacked it will hurt a lot worse. Your healer will not be amused and when you die neither will your group. There are of course times when a properly timed shift is a good thing, but for beginners remember the golden rule of druid bear tanking: never shift out of bear!
4. You have no ability to silence or pull caster mobs. Get used to it because it doesn’t change. If you find yourself facing a group of mobs where some are melee and some are casters, your best bet is to just drag the melee to the casters so you can Swipe everyone. Later on you may want to control the casters with CC, but since beginning groups dont/wont use it, just be aware that you cannot pull casters to you in any way. You have to go to them.
5. Always carry reagents for your Rebirth (combat rez) spell. Even though you should never pop out of bear form while you’re being attacked, if you have an opportunity to rez the healer and you can’t because you didn’t grab the reagents, you might as well just pop out of bear and let the mobs hit your backside. You’ll die either way.
6. You are quite capable of CC, but only before a pull. Entangling Roots is great for rooting a melee mob (don’t bother on a caster, they’ll just sit and cast anyway even if rooted) and Hibernate later on will take care of pesky dragons or beasts. Do these things before you pull the pack.
7. Know your cooldowns and how to use them. Barkskin and Survival Instincts are your two main damage-reducing cooldowns. You get them both in the mid levels. Barkskin has a quick cooldown and should be used every pull if necessary. Survival Instincts is your “oh shit” button that severely reduces incoming damage for those sticky situations. At low levels, use Demoralizing Roar on melee mobs to reduce the amount of damage they do, and thus the amount of healing you’ll need.
8. Don’t pull faster than your healer can heal, and always pay attention to your healer’s mana. You are a flimsy, delicate shadow of your future self at this level, so abolish any notions you have of being invincible. Learn to pace your pulls so that your healer (who, at low levels, has zero mana regen!) can keep up.
9. Learn to pull small packs, not entire rooms, of mobs. Your upper limit of what you can keep threat on AND not die from is about 3 to 4 mobs. Any more than that and your paultry level 16 quest greens will not save you. If you encounter casters, learn to pull them around a corner so that they have to run to you. When in doubt, always pull back a few yards so that dying mobs wont pull friends.
10. Learn when to leave a group. Normally I don’t advice people to throw in the towel and leave four others stranded, but I have come to learn from my own experiences tanking. Sometimes, you just have to apologize and leave a bad group. Sometimes, people cannot learn and will not close their mouths. For your own sanity, learn to recognize a group of ignorant, rude, incompetent people and politely bow out. Let the next tank who comes try to sort out the mage who runs ahead and pulls ten packs, the healer who tries to DPS, and the warrior who taunts off you every pull. It isn’t worth the headache on your part if you’re just starting out. Tanking can be a lot of fun and very rewarding, but you have to take steps to ensure that it is! If you play the game to have fun, don’t hang around people who arent. It’s that simple.
And finally, if you find yourself in a great group, ask if they want to run again.
2011 was a great year. Not just in WoW, but for me personally. I hit a lot of milestones in life that I was really looking forward to. I celebrated one year in my new apartment, four years with my fiance, and I can finally see the light at the end of the education tunnel. I know it sounds trite, but I wanted to take a look back at what I have accomplished and also a peek forward at what I am looking forward to.
Accomplishments: In 2011 I pretty much maxed out my game as far as I could. I gobbled up achievements like no tomorrow and amassed a fairly impressive collection of pets, mounts, and titles.
In brief, I got 100 mounts, 150 pets, the 45 exalted reputations, 9,000 achievement points, nabbed the red volcanic drake, and the Amani Battle bear.
But beyond the numbers, I also got to experience a lot. Raiding with my guild even if we didn’t hit end game content the way we wanted to. I quested with my functionally retarded ret paladin buddy, and we devoured everything the game could offer us. I helped my guild achieve level 25. I made the switch from healing to tanking and I loved it. I got over myself and queued for dungeons solo.
I leveled all of my alts to 85, except the one I might delete if server caps arent raised in the next expansion. I finally leveled a Horde character to max level.
I dragged myself back into PvP, gathered up a set of gear, and learned to love(?) the sport all over again.
Regrets: I would have loved to have seen the raid content as it was relevant. I would also love to have been one of the guilds pushing for Deathwing’s demise. But a new year and a new expansion mean new opportunities so long as we keep trying.
A lot of people I enjoyed playing with quit the game. All theories as to why aside, it’s a little disheartening.
I am completely stoked about the upcoming expansion. If Blizzard does what I think they’re trying to do, it’s going to be more fun than Cataclysm (perhaps not saying much…). I would love to see the focus of the game shift to a more “fun” oriented ideal and bring the center of the game back down away from gear scores and raid bosses. I love the little things, like pet collecting and digging in the dirt, and I’m most excited about the future of some of my favorite time wasters.
I’m so terribly impatient about news regarding the pet battle feature it isn’t even funny. I want it NOW. Pandaren are cool and stuff, but the pet battle system has me hooked and I haven’t even touched it yet. If it goes the way of Path of the Titans I will cry.
I’m excited (perhaps also nervous?) about going in to a new expansion as a tank, which is well beyond my comfort zone and yet somehow very appealing.
So happy new year to you all, and I hope you had as much fun and as much to look forward to as I do.